branchrust_reboot/maincancel

33,418 Commits over 4,140 Days - 0.34cph!

3 Years Ago
Merge from death_screen_improvements
3 Years Ago
Merge from death_screen_improvements
3 Years Ago
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3 Years Ago
Merge from cui_improvements
3 Years Ago
merge from postprocess_opt
3 Years Ago
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3 Years Ago
Reduce the chance of vehicle parts from junkpile_j
3 Years Ago
SAM Site can no longer be damaged by bullet type damage
3 Years Ago
Merge from foliage_grid_opt
3 Years Ago
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3 Years Ago
Cherry pick 70074 for comparison
3 Years Ago
Neutral studio backdrop prefab (grey + unlit)
3 Years Ago
Merge from cine_anims
3 Years Ago
Merge from steam_stats
3 Years Ago
subtract 70124
3 Years Ago
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Merge from april_22_optimisations
3 Years Ago
Fixed first person spectating not properly displaying grenade launcher reloads
3 Years Ago
Merge from foliage_grid_opt
3 Years Ago
Merge from grid_switch_opt
3 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
3 Years Ago
Disabled Easter 2022
3 Years Ago
Global tree billboards work in demos (maybe, needs testing)
3 Years Ago
Fixed a bunch of exceptions and rendering issues in the Viewmodel testing scene
3 Years Ago
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3 Years Ago
merge from april_22_optimisations
3 Years Ago
Fixed missing material on terrain benchmark
3 Years Ago
Updated benchmark demo
3 Years Ago
merge from easter2022 - enabling easter events
3 Years Ago
Merge from easter2022)crash - testing shader revert
3 Years Ago
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Merge from easter2022_crash - testing changes
3 Years Ago
Merge from easter2022_crash (testing)
3 Years Ago
Subtracting 70069 - Easter changes with removed editor-only [BurstCompile] attribute due to continued non-responsive client stalls
3 Years Ago
Reverted PositionLerp to last month's version. Using my updated generic interpolator required casting the snapshot struct to an interface which was boxing it and generating 256 bytes of garbage per Query call. Can be avoided by pre-creating the TransformSnapshots and passing them into Query as T but that was getting overcomplicated. I'll sort out the Magnet Crane and train bogie uses of GenericLerp at a later date.
3 Years Ago
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3 Years Ago
Merge Rail Network -> Main. Contains two small/safe fixes: - Raised WorkCart end colliders so it doesn't hit some specific configurations of rail. - Fixed floating trains after server restart from AddTrackSpline modifying the original spline (this fix won't work until a server's cache is cleared).
3 Years Ago
Subtract 70035 - bringing Easter changes back Remove the editor-only [BurstCompile] attribute
3 Years Ago
Increase the max number of teammates that the map can display to 40 (was 16)
3 Years Ago
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3 Years Ago
Stop error when opening a vending machine from the marketplace screen with missing merchandise info (still shows an empty slot, but at least it won't disconnect the client)
3 Years Ago
Fixed NRE when killing a shark with a torpedo
3 Years Ago
Fixed NRE when initially loading from save in RefreshEngineState. Use NumMounted, which checks if mountPointInfo.mountable is null.
3 Years Ago
Reapplying Nvidia reflex changes - continued crash investigation