129,605 Commits over 4,140 Days - 1.30cph!
heli crates are now lootable if the fire is extinguished in water
Fixed vertex lit particles in dx9; limited vertex lights to 6
Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
Increased hurt blood overlay intensity to 1.0
Merged changes meant for main branch
back up daily progress plus new sand splat, new rock splat
First shore foam test experiment (close)
Displacement fade-out on planar, shallow water beds
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diagnose the int64 NRE in status
Fixed broken "Particle/Water Drop" shader
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TerrainTreeBatch is now deprecated
TreePerfTest exposes a seed for reproducible results
Merge from tree-performance (LODing and culling optimizations)
new terrain stones texture set
Tree quality slider for the main menu performance options panel
Convar graphics.lodbias is deprecated
AntiHack player damage verification is enabled by default
Ocean material update (foam noise)
Merge from water2.8 (shore foam)
merge from main (foam\o/)
Fixed tree skins missing from asset bundles
Developer tools for the F1 panel
daily progress backup
ocean and river tweaks
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however
Fixed/improved speedtree shader transmission
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
terrain and rock materials fixes