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134,385 Commits over 4,444 Days - 1.26cph!

9 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
9 Years Ago
fixed snowman not obeying groundwatch rules can no longer use broken items for purchases at vending machines (min 50%) fireplace implementation fixed wreath deploying on double doors metal is 2x stone health, (70% increase) armored is 2x metal health metal base cost is 200 frags instead of 200
9 Years Ago
fireplace loottable
9 Years Ago
animator setup - added admire triggers, conditions & transition networks
9 Years Ago
fireplace common drop sitem updates fixed some sitems researchable
9 Years Ago
culling.env now developer only
9 Years Ago
added extra slots to TC added christmas tree added christmas tree decorations fixed fireplace deploy issues skin approval phrases manifest
9 Years Ago
Moar culling fixes
9 Years Ago
garland fix
9 Years Ago
fixed fireplace being unplacable under ceilings
9 Years Ago
Christmas tree desc fix Phrases
9 Years Ago
Merge from /main/culling-env
9 Years Ago
Added lodcomp occludee shadow range handling
9 Years Ago
improved various water effects ( player footsteps in water, bullet splashes, etc. )
9 Years Ago
improved water splashes while driving
9 Years Ago
Updated Facepunch.System (NRE fix)
9 Years Ago
Fixed server NRE in TransformChanged (probably)
9 Years Ago
Fixed NRE in UIInventory.PlayCloseSound
9 Years Ago
Fixed UnauthorizedAccessException in writecfg
9 Years Ago
Merge from culling-env
9 Years Ago
Fixed NRE in AmbienceLocalStings.PlaySting
9 Years Ago
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
9 Years Ago
Fixed HttpImage error handling (UI web images)
9 Years Ago
Updated Facepunch.Unity
9 Years Ago
Ai behaviour progress
9 Years Ago
Building supplies loot box
9 Years Ago
Renamed planting fail check to something more appropriate Small sign placement fix
9 Years Ago
vm admire updates
9 Years Ago
Merged from main
9 Years Ago
More on AI behaviour
9 Years Ago
Ai behaviour stuff
9 Years Ago
Hello darkness
9 Years Ago
Ai behaviour progress
9 Years Ago
fixed incorrect spinner wheel gibs material path import
9 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
9 Years Ago
night fog elimination via climate settings
9 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
9 Years Ago
water rendering profiler sample
9 Years Ago
more lightweight culling debug
9 Years Ago
reduced lodcomp occludee min visible time
9 Years Ago
culling.env enabled by default (player testing)
9 Years Ago
darker nights
9 Years Ago
Fixed treelod not restoring shadow mode
9 Years Ago
Fixed bootstrap NRE on aimanager init when missing terrainmeta path
9 Years Ago
baseline
9 Years Ago
More work on AI behaviour related stuff.
9 Years Ago
Restored night fog on climate settings Fog is now pitch black when no sun or moon are visible
9 Years Ago
Fog/scattering effect now wokring in edit-viewport Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
9 Years Ago
Douglas Fir prototype
9 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)