244,452 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Testing triggers
10 Years Ago
tweaked some of the animation speeds for some of the weapons.
10 Years Ago
Testing triggers
10 Years Ago
Testing triggers
10 Years Ago
AI entity-wide layer mask for faster physics queries
10 Years Ago
AI context map refactoring
10 Years Ago
AI follow tweak
10 Years Ago
AI obstacle avoidance fix
10 Years Ago
AI context map utility methods
10 Years Ago
AI movement prediction improvement
10 Years Ago
AI context map interpolation
10 Years Ago
AI behaviour prototypes using context maps
10 Years Ago
AI context map extensions
10 Years Ago
ignore configing some plugins
10 Years Ago
More forest ground clutter, new temporary tree leave texture technique files.
10 Years Ago
Fixed petur's floating ghost man problem
10 Years Ago
unsynced changes
10 Years Ago
think i messed something up when adding in Archaerology, hopefully did it properly this time
10 Years Ago
Merge from 654 and stuff
10 Years Ago
tweaked the hatchet animations
10 Years Ago
made some improvements to the bolt rifle animations
10 Years Ago
More AI tests, ideas and prototypes
10 Years Ago
Merge from main
10 Years Ago
Some spec on the terrain
10 Years Ago
Changed OS X fullscreen mode to hide dock and menu bar
10 Years Ago
Some AI tests, ideas and prototypes
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
added sounds to some of the view models
10 Years Ago
finished the new flare animations
10 Years Ago
Updated project settings
10 Years Ago
Re-Added F2 menu (HTML based) Fixed laoding menu overlay
10 Years Ago
Merged from main
10 Years Ago
Menu Scene updates
10 Years Ago
adding urban LODs
10 Years Ago
Deleteing unused
10 Years Ago
Added reload styles button temporary styles for server list, loading screen
10 Years Ago
WIP MenuScene. ++ SceneMate, Shaderforge third party.
10 Years Ago
10 Years Ago
More client compile fix
10 Years Ago
Fixed client compiling errors
10 Years Ago
LODs, heirachy groups Made cullgrid for procedural map smaller
10 Years Ago
hide modals when changing screens (like, changing to load screen) hide disconnect, continue pending internals
10 Years Ago
Player model culling LODs
10 Years Ago
phrases update
10 Years Ago
Fixed "Unsupported build setting: cannot build headless development player" Updated UnityEngine.dll that plugins use Updated project settings
10 Years Ago
Accidentally left the dev bar out
10 Years Ago
Language flags Fixed angular unsafe'ing URLs