198,713 Commits over 4,140 Days - 2.00cph!
Merge from main -> gib_pool/deployables
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Merge LOD fix from /Vehicles
Adjust reactive target IO positioning again
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fixed oilrig crate depspawning
Fixed dot scaling not working properly, rotation effect uses seed
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Fixed life ring LOD position
Fixed floating lamp
Added speakers to fishing village shop music positions
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Better Orbit camera for DAdjustableModelPanel
Playback rate for Icon editor
Added the new point_viewcontrol stuff to the .fgd
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
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Avoid kicks for "Connection rejected by game"
Crash with a nicer message on maps that have (purposefully) corrupted first lump
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Fixed up visuals of DNumberScratch and fixed hover state of DSlider's draggable knob.
Fixed LOD display on seat module
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in
53968.
Raise top reactive target IO a little
Raise top reactive target IO a little
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Reinstate
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) in this branch.
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Line up Reactive Target IO with its new model
Switch Reactive Target to Electrical item category
Merge from Main -> Vehicles
Substance Designer and Gaea terrain work refactor progress
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Undo scriptname load changes, causes issues for mods
env_projectedtexture shadows can now be turned on while the projected texture is on
updated storage monitor decs
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.