135,224 Commits over 4,293 Days - 1.31cph!

10 Years Ago
Fixed NotImplementedException
10 Years Ago
airfield work backup - added splashes of colours ~ airfield hangar final models/LODs
10 Years Ago
Fixed a buttload of warnings
10 Years Ago
merge from main
10 Years Ago
Fixed exception on stream.Position
10 Years Ago
merge from main
10 Years Ago
Netgraph, disabled by default
10 Years Ago
Motion vector fix
10 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
10 Years Ago
Rocket LOS check improvement (RUST-1139)
10 Years Ago
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well Experimental tssaa motion based feedback factor scaling (sharper in motion) Switched tssaa sampling to halton_2_3 (8TX)
10 Years Ago
Slight tweak for even more sharpness
10 Years Ago
Lerp fix, assuming it works without testing
10 Years Ago
fixed earning xp from eating your own food
10 Years Ago
protocol++
10 Years Ago
Fixed server NRE caused by trying to read clientBranch from out of date clients
10 Years Ago
no double xp from breaking lootable objects
10 Years Ago
airfield hangar COLs and prefabs
10 Years Ago
merge from main
10 Years Ago
Fixed shader find FXAA shader; already assigned via inspector Added default shader assignment
10 Years Ago
Fix attempt for black cancer taking over the screen when using temporal aa
10 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
10 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
10 Years Ago
Actual fix for temporal-aa black cancer + tiny alu opt
10 Years Ago
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10 Years Ago
airfield work backup
10 Years Ago
Fixed TimeWarning disposal profiler situation Moved netgraph to Rust.UI
10 Years Ago
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
10 Years Ago
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
10 Years Ago
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
10 Years Ago
Helk'd it, left a buunch of Debug.Log's in the code
10 Years Ago
Fixed painted images not saving correctly Added Sqlite/byte/memorystream tests
10 Years Ago
crossbow reload anim length now matches ironsight start point
10 Years Ago
Console system to its own library
10 Years Ago
debug stuff for ownership
10 Years Ago
Reduced temporal-aa jitter at shore at near co-planar intersections Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
10 Years Ago
small water catcher tap collider
10 Years Ago
Fixed water fog dithering causing it to be ligher than it should
10 Years Ago
Fixed shader error for server build
10 Years Ago
airfield work backup Tower antena models/LODs/COLs/Prefabs
10 Years Ago
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10 Years Ago
Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
10 Years Ago
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10 Years Ago
Faster Build v2
10 Years Ago
Fixed viewmodel shadows going crazy after disabling temporal-aa
10 Years Ago
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
10 Years Ago
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo tssaa: feedback param tweaks
10 Years Ago
More b25 shader updates, including a standard core shader change that reduces alu
10 Years Ago
weapons that drop from players hands are now eligable for ownership transfer when picked up ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
10 Years Ago
large furnace no longer placable in water