241,424 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Test map edits
5 Years Ago
Rename BaseModularCar to ModularCar
5 Years Ago
Rename BaseCar to BasicCar since ModularCar won't inherit from it
5 Years Ago
Prepwork
5 Years Ago
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5 Years Ago
Adding WIP trumpet model/mat/textures
5 Years Ago
Shader additions
5 Years Ago
Unsaved.
5 Years Ago
UI fixes/polish on branch pending testing. New compass with evenly spaced notches and no stroke. UI basic shapes folder & some files. Unused cleanup.
5 Years Ago
Reduced tree population by 10%
5 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
5 Years Ago
[D11] [UI] Interactions with objects in the world are now blocked if holding planner items, with door objects being excluded.
5 Years Ago
[D11][UI] Altered create new game flow
5 Years Ago
Options model, blog notifications toggling
5 Years Ago
[D11][UI] Changes in Front end and in-game carousel transition changes
5 Years Ago
sorting out shader.
5 Years Ago
Setting lerping
5 Years Ago
[D11] [UI] Fixed server list sometimes showing all servers twice when refreshing rapidly.
5 Years Ago
Re-applied underwater swim fixes Re-applied optimized water system native path
5 Years Ago
ai_goal_follow will work in multiplayer for players (by disabling itself and reenabling until a player is found)
5 Years Ago
Merge fix for env_fade from source-sdk-2013/issues/479
5 Years Ago
Added the missing ACT_HL2MP_SIT_KNIFE/MELEE2 Lua enums
5 Years Ago
Keyframe loading
5 Years Ago
GameUI.gallery scene.
5 Years Ago
Gravity Gun no longer updates its effects and poseparameters when not held
5 Years Ago
Removed a load of stuff from wires
5 Years Ago
Player.GetWeapons() ensures the output table is sequential and now starts with 1 instead of 0.
5 Years Ago
Added ENT_AI.IsJumpLegal()
5 Years Ago
Timeline saving
5 Years Ago
[D11][DTLS] Disconnect message. Should improve the orphan connection situation when terminating clients 'normally'.
5 Years Ago
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
5 Years Ago
Do not save selected gamemode across sessions
5 Years Ago
[D11] [UI] Removed Photo Mode from controls menus.
5 Years Ago
Viewmodel ironsights, fire, reload anims work when spectating
5 Years Ago
Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
5 Years Ago
Copy first keyframe from second to avoid "nothing" at frame 0 Fixed lerp positions being crazy when scrubbing
5 Years Ago
picked tools
5 Years Ago
Added a couple of tools. One to locate all materials that aren't instanced. One that looks at all of our models to check tri count reduction in LODS.
5 Years Ago
[D11] [UI] Scroll Bar implemented for FastScrollBox on Leaderboards and Find/Join Server pages.
5 Years Ago
5 Years Ago
Max value of gc.buffer is now 4096 instead of 2048 Added gc.debuglevel (0-2, default 1) Log warning when doing emergency GC if debuglevel >= 1 Log message when doing routine GC if debuglevel >= 2
5 Years Ago
[D11] Fix for null exception when holding the A/X button when trying to click on a server entry
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Remove obsolete scenes from the build list that no longer exist
5 Years Ago
[D11][#1501] Fix for issue with projectile weapons not updating position when destroying their own parent.
5 Years Ago
[D11] Updated manifest needed for changes to tree spawn population
5 Years Ago
Fix unused var errors on client
5 Years Ago
[D11] Fix for in-game popups persisting to the Frontend when either kicked or disconnected.
5 Years Ago
[D11] [UI] WIP Scrollbar and building context comments.
5 Years Ago
[D11][DTLS] Fix to stop server keeping stale sequenced-send messages buffered. Would cause issues when wrapping.