139,359 Commits over 4,352 Days - 1.33cph!

11 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
11 Years Ago
+1 railing model Water treatment plant lootcrates and statics
11 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
11 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
11 Years Ago
Converted cold overlay to ScreenOverlayEx
11 Years Ago
Better ironsights
11 Years Ago
Canyon early work backup Water treatment plant stuff
11 Years Ago
Water: Fixed shore blending artifact
11 Years Ago
Water: quality adjustment fix
11 Years Ago
Water: matching refl occ fade-in
11 Years Ago
Weapon slots shown on icon
11 Years Ago
Can equip mods by dropping onto weapon icon
11 Years Ago
Attachment attach sounds
11 Years Ago
Merged with main
11 Years Ago
Merging holosight branch into main
11 Years Ago
merge from main
11 Years Ago
bugfix
11 Years Ago
less pink blood overlay.
11 Years Ago
Fixed broken HUD stuff
11 Years Ago
Canyon progress Added two big sewer rooms
11 Years Ago
better mesh particle materials
11 Years Ago
More Canyon work, big sewer rooms collision work
11 Years Ago
merge from main
10 Years Ago
Survey_crater_oil now has Bubblin' crude.
10 Years Ago
Lighthouse base rework
10 Years Ago
merge from main
10 Years Ago
Merge from unity5.2.0f3_changes
10 Years Ago
improved torch.viewmodel FX's exactly 35.3859%
10 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
10 Years Ago
Pieshape converting to OnPopulateMesh
10 Years Ago
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
10 Years Ago
Manifest
10 Years Ago
EAC update
10 Years Ago
Fixed Warnings
10 Years Ago
High gate boilerplate RPC Distance test debug output when fails in editor Door close "delay" on server
10 Years Ago
UnityVS not used anymore
10 Years Ago
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors Missing meta file
10 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
10 Years Ago
Increased LOD grid cell size some more
10 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
10 Years Ago
merge from main
10 Years Ago
Switched old standard materials to Rust standard material Reworked concrete decals texture New concrete generic texture for industrial bld Removed a material to the satellite dish Updated metal_base_paint_spec
10 Years Ago
merge from main
10 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
10 Years Ago
merge from main
10 Years Ago
WIP - bullet decal work.
10 Years Ago
finished holosight addon
10 Years Ago
steaminv help functions
10 Years Ago
Scene stuff.