241,425 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Merge from main
5 Years Ago
Fixed commits page
5 Years Ago
▅▅-▅▄▋ ▌▍▊▇.▊▋▋
5 Years Ago
▊▌-█▋▇ ▍█▅▆▆▄.▍▇▅▍█
5 Years Ago
[D11] Removes dual shock 4 audio, fixes server compile error (foliage)
5 Years Ago
[D11] Fixes foliage grid server side compile error
5 Years Ago
[D11] [Audio] Removes PS4 dualshock audio as per request.
5 Years Ago
more doc outlines
5 Years Ago
▄█▍ ▋ ▄▉▆▊▊ █▇▄▍▉█ ▇▍▅▍▅ ▌█▋▄▍▆▆▌ ▅▇▅▇▌▄▋ ▅▍ ▋▍▆▇█▄▇ ▅▅▋ ▅▄▊▊▋▅▅ █▉▋▍ ▋▌▆▇ █▇▇ ▍▅▌▌▇▇▆▅▋▌██▇, ▍▌█▅▋▉ ▊▇ ▆▋ ▉ ▅█▄ ▍▅▍▍▍▊▄ ▅▍▌▇▊▆█▊ ▇▇▍▄. █▍▌█▅/▉▍▊▍▊▇▆▊▍▇ ▆ .▍▋▌ ▉▋▆▋ ▌▉ ▌▅▇ ▆▊▍█ ▊▅ ▄▄▅ ▋▌▇▍▄▅▉ ▊▉▋ ▋▌▅
5 Years Ago
Hold instruments work better with key sequences
5 Years Ago
Fixed not being able to rapidly hit notes on hold compatible instruments, minimum note time is now used to fade out the note
5 Years Ago
Fixed being able to wield other items while playing a mountable instrument
5 Years Ago
Merge from main
5 Years Ago
More switch build fixes
5 Years Ago
Started using assembly definitions to split up the project Main reason is to move the huge generated files into separate assemblies to speed up IL2CPP Stage baking now generates assets Update .gitignore Implemented loading cached funcs from assets
5 Years Ago
Minor map edit only
5 Years Ago
Merging misc bugs to main
5 Years Ago
Merge from main
5 Years Ago
Deployed 8085c17 with MkDocs version: 1.0.4 bullet pattern tutorial page etc
5 Years Ago
scrap heli gibs, prefab update
5 Years Ago
making tutorial pages Merge branch 'master' of chippy-docs more pymdown extensions
5 Years Ago
Backup
5 Years Ago
Merge from Main ->Vehicles
5 Years Ago
We should technically be able to lock steamcmd per agent
5 Years Ago
temperate rock clutter and ground flora spawn populations
5 Years Ago
fixed workshop textures made non-readable in 38143
5 Years Ago
meta
5 Years Ago
Added content/building, prefabs/building+componentitems+deployable+food+instruments to streaming pool
5 Years Ago
Another stab at fixing terrain-cliff transitions Fixed another small ASE bug
5 Years Ago
5 Years Ago
Merge from main
5 Years Ago
[D11] Define fix
5 Years Ago
[D11] [UI] Fixed incorrect hint text for Burtal game type hint string.
5 Years Ago
[D11][#2419] Fix for been able to start using binoculars when driving
5 Years Ago
Back/Skip buttons work Space pause/play toggle Apply keyframes when scrubbing Update setting control value when playing Fixed FOV not saving in keyframes Hide red on screen error text in editor (we have a console)
5 Years Ago
[D11] [UI] WIP progress on scroll bar implementation for FastScrollBox.
5 Years Ago
[D11][#2431] Moved Retire invoke in gibs to avoid it not been triggered.
5 Years Ago
Notification toggle button for controllers
5 Years Ago
Unsubscribe implementation, bit more error handling
5 Years Ago
[D11] lower foliage density to 66% as per request
5 Years Ago
[D11] lower foliage density to 66% as per request
5 Years Ago
[D11] Visual update to the Controls screen
5 Years Ago
Added NPC.DropWeapon( wep = currentWep, vecTarget=null, vecVelocity = null ) and added same features to Player.DropNamedWeapon and Player.DropWeapon
5 Years Ago
unfucking grass: part 2 of ? - temperate grass foliage spawn rules
5 Years Ago
Updated terrain shader to get smooth transitions with cliff shader Added terrain tangent basis SF Added terrain normal sampler SF Small tweak in Terrain Painting SF Fixed small ASE bug
5 Years Ago
updated scrap heli collision
5 Years Ago
▅▆█ ▊▍▇.▅▉▍ ▇▇▇▌▋ ▌▉▍▉ ▍█▌▅▆▌▆▋ ▊▆▊ ▋▄▇▊.▄██
5 Years Ago
[D11] Visual updates to Code of Conduct and Credits screens
5 Years Ago
save only pred vars for GetSaveTable are included without the argument
5 Years Ago
GetInternalVariable, GetSaveTable, SetSaveValue now can read and write clientside prediction table, GetSaveTable() requires the optional parameter to be set to true