194,033 Commits over 4,079 Days - 1.98cph!
CustomisationProfile robustness
PlayerRecord default unlocks
game client verifies and wipes invalid customisation profiles
default explosion definition fix
added missing collectible emission texture
moved some hair files to correct folders. removed now unused hair cap composite and flowmap textures. created new haircap materials. tweaked hair material and texture values to work better with non TSAA. Added hat morph targets to hair styles.
added Halloween collectables
wip verification of customisation profile equipped items
Fixed group progression not returning true when successfully unlocking things
Unlocking an item will also preview and equip it if successful
Fixed some janky transitions between some UI screens & game states
Fixed TOD cycle not being properly synced with the game time before play
added voice chat option to audio options
voice chat now works in matches, I think?
player database is now saved at exe location not runtime data, so test server can have it's own separate one.
added version to customisation profile proto.
added version checking to customisation profile, wipes local version if out of date.
Unit portrait button targets the correct tooltip
Stopped AI and Player Movement physics layers from colliding.
playerrecords start with 0 currency
added currency update protocol/events.
currency is now awarded per levelup.
Phone doesn't close when you press "2"
Fix MeshLOD supporting MeshFilter/Renderer in children
Fixed voice chat glitchyness
local player record now gets updated with new level
fixed menu scene showing squad editor ui
update unit loadout button
removing size slider from scroll window
fixed some menu sorting
Specific item instance versions of Transfer and Deliver tasks as well
fixed elbow / wrist awkwardness on all the player animations
Added a task for acquiring a specific instance of an item
Receive task that takes a specific instance instead of a definition
Working on another new gang mission set.
garage door collision fix