241,425 Commits over 3,867 Days - 2.60cph!
[D11] Removes dual shock 4 audio, fixes server compile error (foliage)
[D11] Fixes foliage grid server side compile error
[D11] [Audio] Removes PS4 dualshock audio as per request.
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Hold instruments work better with key sequences
Fixed not being able to rapidly hit notes on hold compatible instruments, minimum note time is now used to fade out the note
Fixed being able to wield other items while playing a mountable instrument
Started using assembly definitions to split up the project
Main reason is to move the huge generated files into separate assemblies to speed up IL2CPP
Stage baking now generates assets
Update .gitignore
Implemented loading cached funcs from assets
Merging misc bugs to main
Deployed 8085c17 with MkDocs version: 1.0.4
bullet pattern tutorial page etc
scrap heli gibs, prefab update
making tutorial pages
Merge branch 'master' of chippy-docs
more pymdown extensions
Merge from Main ->Vehicles
We should technically be able to lock steamcmd per agent
temperate rock clutter and ground flora spawn populations
fixed workshop textures made non-readable in
38143
Added content/building, prefabs/building+componentitems+deployable+food+instruments to streaming pool
Another stab at fixing terrain-cliff transitions
Fixed another small ASE bug
[D11] [UI] Fixed incorrect hint text for Burtal game type hint string.
[D11][#2419] Fix for been able to start using binoculars when driving
Back/Skip buttons work
Space pause/play toggle
Apply keyframes when scrubbing
Update setting control value when playing
Fixed FOV not saving in keyframes
Hide red on screen error text in editor (we have a console)
[D11] [UI] WIP progress on scroll bar implementation for FastScrollBox.
[D11][#2431] Moved Retire invoke in gibs to avoid it not been triggered.
Notification toggle button for controllers
Unsubscribe implementation, bit more error handling
[D11] lower foliage density to 66% as per request
[D11] lower foliage density to 66% as per request
[D11] Visual update to the Controls screen
Added NPC.DropWeapon( wep = currentWep, vecTarget=null, vecVelocity = null ) and added same features to Player.DropNamedWeapon and Player.DropWeapon
unfucking grass: part 2 of ? - temperate grass foliage spawn rules
Updated terrain shader to get smooth transitions with cliff shader
Added terrain tangent basis SF
Added terrain normal sampler SF
Small tweak in Terrain Painting SF
Fixed small ASE bug
updated scrap heli collision
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[D11] Visual updates to Code of Conduct and Credits screens
save only pred vars for GetSaveTable are included without the argument
GetInternalVariable, GetSaveTable, SetSaveValue now can read and write clientside prediction table, GetSaveTable() requires the optional parameter to be set to true