194,025 Commits over 4,079 Days - 1.98cph!
Dungeon
Various other things.
added What's New Beta 2 definition.
Added cover to the rocket factory ladder allowing safer access to the roof
Fixed error when dropping items
hacked around the NavMeshAgent hack to avoid hidden units falling through the map when unhidden
Actual fix for animal collisions.
Made RPC parameter handling GC-free
RMB pan, MMB orbit, LMB everything else
Hopefully fixed Items+Callbacks error when Unit gets destroyed
tweak scroll content area
Converted network stream read / write to get / set bytes via unions
player level no longer shows 999 when AI or private match
Removed union structs from Rust.Global (now in Facepunch.System)
Finished icesheet meshes and textures
switched in a new map, made a default for squad for it, fixed map preview shots.
Disabled particle collisions in plantseed.effect
Disabled particle collisions from flies_looping prefab
cellphone viewmodel / worldmodel
squad editor fix for not being able to edit squads :D
Camera module refactoring / cleanup
RTS cam uses alt as orbit mod, MMB for pan move
Tweaked flame particle collision lod distances
fixed map list not showing in squad editor
apparently I modified some data
Fixed player controller move commands not working
Minor water shader tweak
TOD tweaks
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Added particle collision lod to flamethrower and flameturret
fix custom button text alignment
more autoturret profiling
avatar customisations previews are reset when exiting edit mode if the item isn't unlocked
Fixed std/particle error on shadergui
Level xp changes: LossXP 10->15, Level requirement base 60->50
viewmodel import and folder settings
Voice chat mutes music on playback
Moved voice chat to it's own audio mixer group
Click and hold to move only works when the camera is following selected unit
RTS camera follow behaviour parity with FollowCamera (pending removal of the latter)
Zone intro cutscene improvements
CustomisationProfile robustness
PlayerRecord default unlocks
game client verifies and wipes invalid customisation profiles
default explosion definition fix
added missing collectible emission texture
moved some hair files to correct folders. removed now unused hair cap composite and flowmap textures. created new haircap materials. tweaked hair material and texture values to work better with non TSAA. Added hat morph targets to hair styles.