241,423 Commits over 3,867 Days - 2.60cph!

5 Years Ago
new new new new vphysics win32/win64
5 Years Ago
Chassis fuel tank bugs fixed. Can now properly interact.
5 Years Ago
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5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Move InterpolationHelper to C# Try to interp flying player movement Lerp view angles properly Move player movement replication and interpolation to BasePlayer. DefaultPlayer (basic flying player) uses client side movement replication by default.
5 Years Ago
Modular car fuel menu
5 Years Ago
Medium rock formations
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed spawning issues and editor scripts.
5 Years Ago
Merge from hdrp
5 Years Ago
[D11][UI] Changes to find/join games
5 Years Ago
[D11] [UI] Removed various unused textures. Added new Map Icon textures.
5 Years Ago
Added a second argument to PlayerSelectSpawn, PlayerSpawn and PlayerInitialSpawn - transition - equals to true if the spawn was from a transition. This is used to not reset player poistion and weapons on HL campaign map transitions by default Fixed player_speedmod not working in singleplayer when it should be (HL2 teleporter sequence for example)
5 Years Ago
[D11][UI][#2048] Fix for highlight not clearing when deselecting option in options menu
5 Years Ago
[D11][UI] Changes to ingamecarousel background
5 Years Ago
Unity Version, New Steam Dlls
5 Years Ago
[D11][UI][#2584] Fix for NRE when killing an npc with a melee weapon
5 Years Ago
Renamed and moved scripts. Using GameObjectRef and correct spawning.
5 Years Ago
fix rope lighting
5 Years Ago
[D11][UI] Cosmetic changes to the loading screen.
5 Years Ago
forest populations progress backup
5 Years Ago
[D11] [UI] Quick Chat pie wheel can now be closed with the same input that opened it.
5 Years Ago
[D11][UI] Cosmetic changes to the boot flow
5 Years Ago
[D11] [UI] Fixed generic loot panels displaying "LootContainer" as the title header instead of just "Loot".
5 Years Ago
[D11] ReverbTriggerZone fix
5 Years Ago
[D11][UI] Cosmetic changes to health, hunger and thirst
5 Years Ago
material changes
5 Years Ago
New wire spawn in
5 Years Ago
[D11] ReverbZoneTrigger fixes
5 Years Ago
Cleaning up old stuff, moving to new wire and shader
5 Years Ago
Fix for UpdateDynamicOccludee and optimised UpdateStats
5 Years Ago
Fixed keycard texture LOD flickering between levels
5 Years Ago
5 Years Ago
[D11] Fix for ReverbZoneTrigger blocking player
5 Years Ago
[D11] [UI] Removed dashed lines texture from map legend/overlay panels.
5 Years Ago
[D11] [UI] Removed unused texture.
5 Years Ago
boreal forest spawn populations, new better terrain generation
5 Years Ago
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
5 Years Ago
d11 versions of spawnable populations, reduced by 10%
5 Years Ago
optimised occlusion culling
5 Years Ago
Merge from main
5 Years Ago
bullet, etc
5 Years Ago
[D11][UI] Fixed issue with map remaining open
5 Years Ago
Skin bundle update (crunch texture compression)
5 Years Ago
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
5 Years Ago
Docgen fix after adding asmdef files Switch build now gets to the level select screen
5 Years Ago
Vehicle chassis collider fixes
5 Years Ago
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
5 Years Ago
Test map edits