139,352 Commits over 4,352 Days - 1.33cph!

11 Years Ago
updated overlay_bleeding_height map to Petur's superior version.
11 Years Ago
Viewmodel fixups, unification
11 Years Ago
Water treatment plant, early work
11 Years Ago
merge from main
11 Years Ago
postmerge fixes
11 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
11 Years Ago
removed footstep fx from concrete/dirt/forest/grass/metal/tundra/wood but left the prefab so triggers still sound. added stone mesh particles to replace sprite sheet. removed alternate impact blunt fx's
11 Years Ago
Fixed Mono.Cecil shenanigans
11 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
11 Years Ago
ProjectVersion and ProjectSettings updates
11 Years Ago
PVT: fixed addressing when using certain non-square caches PVT: fixed bug in lod computation causing low res mips up close PVT: switched back to rendering diffuse and normal pages in single pass PVT: adjusting virtual texture size (and re-init) on quality level change PVT: fixed virtual texture size computation in low-res quality modes
11 Years Ago
SpeedTree update script fixes
11 Years Ago
Entity attachment positions
11 Years Ago
Projectile prediction tweak
11 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
11 Years Ago
Explicit case for fake projectiles with a penetration power of 0
11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
Fixed NRE in projectile prediction if non-authoritative
11 Years Ago
merge from main
11 Years Ago
More positioning
11 Years Ago
Updated weapon gallery
11 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
11 Years Ago
merge from main
11 Years Ago
Tools/Update/Speedtrees
11 Years Ago
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11 Years Ago
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11 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
11 Years Ago
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11 Years Ago
SpeedTree asset tools support multi-selections
11 Years Ago
Fixed EffectRecycle lifetime calculation
11 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
11 Years Ago
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11 Years Ago
merge from main
11 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
11 Years Ago
merge from main
11 Years Ago
ScreenOverlayEx takes light intensity into account
11 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
11 Years Ago
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11 Years Ago
Slight left/right panning on local player footsteps
11 Years Ago
Electric buzz sounds for petur
11 Years Ago
Water treatment plant backup
11 Years Ago
merge from main
11 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
11 Years Ago
+1 railing model Water treatment plant lootcrates and statics
11 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
11 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
11 Years Ago
Converted cold overlay to ScreenOverlayEx
11 Years Ago
Better ironsights
11 Years Ago
Canyon early work backup Water treatment plant stuff