241,423 Commits over 3,867 Days - 2.60cph!

5 Years Ago
IO entity to detect when your stuff is attacked
5 Years Ago
[D11] Adds debug option to nuke all sfx
5 Years Ago
shader tweaks
5 Years Ago
Fixed dying in trigger_playermovement causing crouching key stuck until retouching the trigger
5 Years Ago
Cherry picked 38296
5 Years Ago
[D11] [UI] Tweaks to My Games, Server Stats, and Server Admin pages to get them ready to be properly implemented. Weapons will now reload when firing while magazine is empty and auto-reload is enabled.
5 Years Ago
Moved part of score submission back to the main thread Replay menu colour coding
5 Years Ago
Cherry picking 38291
5 Years Ago
updated trumpet model/textures
5 Years Ago
baseline autoturret adjustments
5 Years Ago
Removed custom texture2darray inspector
5 Years Ago
remove linux32 client builds, update linux vphysics, posix makefile clean removes precompiled headers
5 Years Ago
[D11] Add request to get XUID for a specified Rustworks user
5 Years Ago
[D11] Changes to popup menu text colour
5 Years Ago
[D11][UI] Changed location of the durability bar and altered appearance of the generic loot panel
5 Years Ago
shader / material
5 Years Ago
Removed some level transfer workarounds from last month
5 Years Ago
Call Rust.Application.Quit instead of Application.Quit after benchmark
5 Years Ago
Fixed shadergui inspector error on detail layer
5 Years Ago
Merge from main
5 Years Ago
Update .gitignore Fixed FuncParams/stage.json being interpreted as a stage Fixed milliseconds display inconsistencies
5 Years Ago
Updated steamworks dlls
5 Years Ago
IL2CPP fixes
5 Years Ago
Removed usages of StringBuffer Il2CPP fucks over StringBuffer by changing its Capacity We can properly UTF8 convert these strings now
5 Years Ago
Scaled down medium rock formations
5 Years Ago
[D11][#1322] Defined out test code for non master builds
5 Years Ago
[D11] [UI] Fixed potential error on leaving server when death screen Close() is called. Updated Map Icons.
5 Years Ago
5 Years Ago
New tube mesh, shader
5 Years Ago
[D11] [UI] Fixed soft lock in respawn screen when mashing select button while fading is occurring.
5 Years Ago
[D11] [UI] Quick fix to Death Message on Death Page.
5 Years Ago
Added WorkshopDownload
5 Years Ago
Added UGCItem download stats
5 Years Ago
Added neck bone to ragdoll layer, removed head bone
5 Years Ago
[D11] [UI] Death/Respawn Page now fades in and uses Rust logo background.
5 Years Ago
[D11] [#2582] Flame turret effects disabled on startup
5 Years Ago
navbar z-index build
5 Years Ago
WorkhopList test Workshop image previews
5 Years Ago
[D11] [UI] Updated popup texture
5 Years Ago
[D11] Initial fix for occasionally cutting down a tree that hadn't been added to the FarAwayTreeManager
5 Years Ago
Horse roadsign armour mesh/textures/materials
5 Years Ago
Fixed traps and horses clipping through bus stops
5 Years Ago
[D11][DTLS] Don't stall for a tick when reconstructing a fragmented message. Improves rate of incoming client message handling.
5 Years Ago
[D11][DTLS] Outgoing message buffer size added to log dump.
5 Years Ago
Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
5 Years Ago
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
5 Years Ago
Revert accidental manifest change
5 Years Ago
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
5 Years Ago
Minor change to chassis settings