241,423 Commits over 3,867 Days - 2.60cph!
IO entity to detect when your stuff is attacked
[D11] Adds debug option to nuke all sfx
Fixed dying in trigger_playermovement causing crouching key stuck until retouching the trigger
[D11] [UI] Tweaks to My Games, Server Stats, and Server Admin pages to get them ready to be properly implemented. Weapons will now reload when firing while magazine is empty and auto-reload is enabled.
Moved part of score submission back to the main thread
Replay menu colour coding
updated trumpet model/textures
baseline autoturret adjustments
Removed custom texture2darray inspector
remove linux32 client builds, update linux vphysics, posix makefile clean removes precompiled headers
[D11] Add request to get XUID for a specified Rustworks user
[D11] Changes to popup menu text colour
[D11][UI] Changed location of the durability bar and altered appearance of the generic loot panel
Removed some level transfer workarounds from last month
Call Rust.Application.Quit instead of Application.Quit after benchmark
Fixed shadergui inspector error on detail layer
Update .gitignore
Fixed FuncParams/stage.json being interpreted as a stage
Fixed milliseconds display inconsistencies
Removed usages of StringBuffer
Il2CPP fucks over StringBuffer by changing its Capacity
We can properly UTF8 convert these strings now
Scaled down medium rock formations
[D11][#1322] Defined out test code for non master builds
[D11] [UI] Fixed potential error on leaving server when death screen Close() is called. Updated Map Icons.
[D11] [UI] Fixed soft lock in respawn screen when mashing select button while fading is occurring.
[D11] [UI] Quick fix to Death Message on Death Page.
Added UGCItem download stats
Added neck bone to ragdoll layer, removed head bone
[D11] [UI] Death/Respawn Page now fades in and uses Rust logo background.
[D11] [#2582] Flame turret effects disabled on startup
WorkhopList test
Workshop image previews
[D11] [UI] Updated popup texture
[D11] Initial fix for occasionally cutting down a tree that hadn't been added to the FarAwayTreeManager
Horse roadsign armour mesh/textures/materials
Fixed traps and horses clipping through bus stops
[D11][DTLS] Don't stall for a tick when reconstructing a fragmented message. Improves rate of incoming client message handling.
[D11][DTLS] Outgoing message buffer size added to log dump.
Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
Revert accidental manifest change
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
Minor change to chassis settings