194,448 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Packed atlas_wood_stone_metal and stonewall_c to test osx bundles
8 Years Ago
Merge from main
8 Years Ago
Capture match action now works again, removed the old CmdSetTag stuff it used. Fixed tag value change delta not getting set during a modification not a set.
8 Years Ago
Cleaned register related gc allocs in occlusion culling
8 Years Ago
Fixed tutorial widget having a bunch of bad raycast targets
8 Years Ago
Quick refactor of CmdEndGame Host now has authority over round timer again Fixed round timer game bugs
8 Years Ago
ActivityEnumGenerator fixes
8 Years Ago
DeferredExtension.OnGUI is ifdef UNITY_EDITOR
8 Years Ago
Deleting ProfileData (unused)
8 Years Ago
Eliminated SpecialPurposeCamera GC allocs
8 Years Ago
Eliminated GC allocs from FPSTimer
8 Years Ago
Profiling
8 Years Ago
EffectRecycle / DecalRecycle cache their invoke actions (eliminates GC allocs once pooled)
8 Years Ago
Tutorials widget will show first incomplete task after displaying completion
8 Years Ago
Expoed ItemValue in ItemSettingsEditor Tutorials manager/widget tinkering
8 Years Ago
Entity links are pooled (eliminates GC allocs)
8 Years Ago
Fixed missing assignment of background image field in ActivityNoficicationWidget
8 Years Ago
Removing tanget calculation is ok on building shader. (it was for world space normal maps)
8 Years Ago
UI polish
8 Years Ago
Tutorial tasks can now reference a new type called TutorialScreenSettings, which are they displayed via the FullScreenTutorialWidget Singleton UI widgets can use UIWidgetSingleton
8 Years Ago
Removed GC allocs from GetComponentInChildrenIncludeDisabled
8 Years Ago
Fixed scale issue with wall placement
8 Years Ago
Nicer separation of editor-only entity networking cost in the profiler
8 Years Ago
Rebuilt Facepunch.Network and Facepunch.Raknet plugins
8 Years Ago
Networkable + Subscriber are pooled (eliminates GC allocs) Networkable fires events via NetworkHandler interface instead of actions (eliminates GC when subscribing / unsubscribing events)
8 Years Ago
Deleting Plugins/Facepunch (all part of Facepunch.Network)
8 Years Ago
BaseNetworkable SaveInfo / LoadInfo are structs (eliminates GC allocs)
8 Years Ago
Nav grid layer improvements.
8 Years Ago
Cherry picking improved CreateOrUpdateEntity profiling (22318)
8 Years Ago
Much more detailed profiling in CreateOrUpdateEntity (ClientSpawn, ClientInit, InitShared etc)
8 Years Ago
Reapplied EAC API 2
8 Years Ago
Spit cooking process will now detach the corpse once the cooking is done
8 Years Ago
Exposed a CanBurn flag to CookCookable
8 Years Ago
Fixed ProcessedBy not being set correctly on loaded corpses
8 Years Ago
Reduced pawn shop payout from 75% to 50% - Mainly because it generally means less inventory-filling cash values.
8 Years Ago
Merge Pawn Shop into Main!
8 Years Ago
Pawn shop final tweaks
8 Years Ago
Pawn shop UI + typo fix
8 Years Ago
Pawn shop UI stuff
8 Years Ago
LOD edit again
8 Years Ago
Put LOD bias back up from 1 to 4. The whole game seems pretty geared towards to the LOD multiplier that was set
8 Years Ago
Merge LOD edit
8 Years Ago
Fixed corpses not attaching to a spit on load if they were cooking when saved
8 Years Ago
Added estranged tribe members that will join the player tribe when you go near enough. Added some more stuff to the Lost And Found tutorials.
8 Years Ago
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8 Years Ago
Items attached to other items should now properly reattach on load Had to add an IsAttachedToOtherItem condition to the FindItemToDrop target filter to prevent the unit immediately dropping the item on load
8 Years Ago
Added normal map support to the building shader for Paul
8 Years Ago
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8 Years Ago
Chimney prefab supports LODs
8 Years Ago
Save