256,252 Commits over 4,018 Days - 2.66cph!
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
Hopefully final merge from main
Update language files once more
Fixed some missed collider connections in release scenes and prefabs
Fixed some missed collider connections in release scenes and prefabs
[D11][UI] Changed create server wipe warning to static message
[D11][UI] Changed create server wipe warning to static message
Better handle complete loss of ALL sound output devices with BASS.DLL
[D11][UI] Cleaned up create server code of some removed options
[D11][UI] Cleaned up create server code of some removed options
Fixed Bodygroups tab in Playermodel editor being invisible in certain cases
Fixed potential errors with Spawnicon editor
[D11] [UI] Game Version retrieval tweak.
[D11] [UI] Game Version retrieval tweak.
[D11] [UI] Increase navigation bar font size.
[D11] [UI] Increase navigation bar font size.
Finished adding scriptfunc support to CoreLayerData
Merge branch 'master' of SpaceUsurperUnity
Player body sprite now uses new atlas system
Replaced all other uses of the old sprite atlas system
Fixed r/w on a couple of collider primitives
Fixed r/w on a couple of collider primitives
merge sound import settings
merge sound import settings
Adding Profile Analyzer to package manager.
Adding Profile Analyzer to package manager.
[D11][UI] Removed side inventory from crafting screen
[D11][UI] Removed side inventory from crafting screen
[D11] Green keycard spawn [DEBUG]
[D11] Green keycard spawn [DEBUG]
Sound import settings possibly causing a few small hitches
Sound import settings possibly causing a few small hitches
[D11][UI] Default create server prefab to deactivated
[D11][UI] Default create server prefab to deactivated
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
[D11] Delayed on group destroy changes
[D11] Delayed on group destroy changes
Fixed cave roots r/w; uses batching
Fixed cave roots r/w; uses batching