197,431 Commits over 4,110 Days - 2.00cph!
Merging in the latest from Main.
Pedestrians only stop and look at you if you're holding a sellable item they actually want to buy (they still mightn't be able to afford it though)
Fixing double EntityBehaviour serialize on server. Whole process might need a bit of a cleanup
Automated Linux Build #733
Automated Windows Build #733
Automated Linux DS Build #733
Player.Give( %s, true ) will also reset the clips to 0
Disabled clothing choices in tribe create
Data save
Dithering via post to fix mood overlay color issues, mood overlay ingame/pause only
Fixing init order in CLIENT+SERVER mode
CameraEffects cleanup, mood overlay works again, fixed blue people properly
Init frozen skin overlay in HumanView to avoid blue people durin tribe create
Dont select first tribe member after session load (we persisted selected unit)
Removed an accidental instance of a script from a scene object
Tweaks to some triggers for freezing
Fixed missing case for Hint in BehaviourChain.GetBlackboardEntityTarget
Destroy part immediately to stop outline list adding old outlines
server outputs version number when runnign in batch mode
Fixed some effects sending notifications on removal when they should not
EntityEx.SetViewParent zero param no longer optional
Unit attachments parenting
Fixed MachineParameters.OnValidate dirtying assets when it shouldn't
Only OnValidate component fields that are enabled
Added Return To Den goal plan in Animal/Territory module
Renamed Hint "Interior" to "Cave"
FOR FUCK SAKE line glow color tweak
Temp fix for out of sync light events.
CraftItemSettings action now takes stat manipulators (just like construct building action does).
Both blackboard and intention craft item actions affect Stamina now.
Updated control description
Disabled motion blur
Bomb holder truck can drive faster
FOR FUCK SAKE fix avatar anim stutter?
Fixed collision on city hex 2
WoodLog set to weight 70.
Editor fuckeries, wave behaviour
Moved some maps to OutOfRotation folder
Emotes animate
Overview map weather/time hacks, disable dynamic DOF outside of game state
FOR FUCK SAKE Tweak map 4
!A animation/controller for avatar
Added "Carried" Unit flag
Units that are carried do not evaluate effect triggers, to avoid fuckery with their state (e.g. disabled)