194,436 Commits over 4,079 Days - 1.99cph!
Fixed cursor flickering when hovering mouse over a thing that causes a cursor override
The Rally Group ability will no longer display if a unit has no tribe mates
Rally Group now triggers the shout animation
Fixed wearables not getting proper item colours applied in test scenes (probably didn't effect regular game scenes)
Can now call Refresh on wearables multiple times without it throwing an exception
LODBias on 4 still has too much pop-in really. Just putting it right back up to the original setting of 5
Fix play AI button in menu
update healer model/texture/anim/controller WIP
update render icon stuff removing useless properties for the idle state in the unit definition
Added the missing TYPE_PROJECTEDTEXTURE enum
Added packed research table and bone armor to test osx bundles
Fixed occasional culling errors when flying around
Added culling show stats to profile collection occupancy
Adjusted culling collection preallocation for less waste
Removed time delay from first occludee visibility check
InteractionSettingsWrapper now overrides the required attachment points and not the other way round
PlayerProgressionWidget tidy up
Made UnitAttachment requirements for Interactions less awful.
Added more tutorial things.
Removed some unused activity types.
First draft progression UI
Fixed culling errors when rejoining a server
Fixed occludees visible when registered to an invisible cell
People will now drop or stow things that are preventing them from performing an interaction
Added pooling to ColliderGroup / RendererGroup / FoliageGroup (eiliminates GC allocs)
Eliminated a 20B GC alloc from RendererKey.GetHashCode (ShadowCastingMode boxing)
Fixed culling debug randomly disappearing
Can populate walls and floors with a set prefab
Packed atlas_wood_stone_metal and stonewall_c to test osx bundles
Capture match action now works again, removed the old CmdSetTag stuff it used.
Fixed tag value change delta not getting set during a modification not a set.
Cleaned register related gc allocs in occlusion culling
Fixed tutorial widget having a bunch of bad raycast targets
Quick refactor of CmdEndGame
Host now has authority over round timer again
Fixed round timer game bugs
ActivityEnumGenerator fixes
DeferredExtension.OnGUI is ifdef UNITY_EDITOR
Deleting ProfileData (unused)
Eliminated SpecialPurposeCamera GC allocs
Eliminated GC allocs from FPSTimer