194,448 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Tutorial UI stuff, modal WIP
8 Years Ago
tweaked the ak47 fire ADS animation
8 Years Ago
Edit default config to also set LODBias to 1
8 Years Ago
Change LOD Bias from 5 to 1
8 Years Ago
Tutorial UI bits
8 Years Ago
More navmesh and agent spawn tweaks
8 Years Ago
Reverting to legacy EAC API due to server authentication issues Network++
8 Years Ago
Merged from main
8 Years Ago
Further improvements to navmesh grid and spawning.
8 Years Ago
Added LOD chain models to ore stages 2 to 4
8 Years Ago
fixed effects not playing in the right position for several viewmodels
8 Years Ago
Merge from texture packing
8 Years Ago
fixed mp5 turning player
8 Years Ago
save
8 Years Ago
Re-wrote tutorial UI widget to use paging for tasks, only shows a single task at at time
8 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
8 Years Ago
packed 26 materials
8 Years Ago
a bit of tutorial data
8 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
8 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
8 Years Ago
More tweaks
8 Years Ago
More task UI fixes
8 Years Ago
Various tutorial/task widget fuckery
8 Years Ago
Improved packed texture compression; less artifacts on mixed/swizzled maps Fixed order on 32bit image load to texture Fixed terrain texturing error when height map is not available
8 Years Ago
Test lower floors to align wall points
8 Years Ago
Phrases
8 Years Ago
Fixed rocket launcher description been slighty wrong
8 Years Ago
merge from main
8 Years Ago
Tutorial & task UI cleanup
8 Years Ago
bradlet test level
8 Years Ago
fixed clipping on pickaxe vm throw
8 Years Ago
Make branch compile again.
8 Years Ago
Merged from main
8 Years Ago
Some more cleanup work
8 Years Ago
Duplicate floor option Fix regen when remove floor clicked
8 Years Ago
added randomised interior and window decal colours driven via object position to window shader
8 Years Ago
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
8 Years Ago
Cleaned up last fix
8 Years Ago
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments) Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
8 Years Ago
Found and fixed bug with AI not always ending their turn
8 Years Ago
Option to loop last wall point
8 Years Ago
More description fixes and updates
8 Years Ago
Rooftops now generate for multi floor building
8 Years Ago
More cleanup.
8 Years Ago
More cleanup.
8 Years Ago
Fix LOD material pop-in on rocks
8 Years Ago
Fixed animation event prefab paths not being lowercase
8 Years Ago
Merged from main
8 Years Ago
More cleanup
8 Years Ago
More prefab paths that weren't lowercase