194,451 Commits over 4,079 Days - 1.99cph!

8 Years Ago
added TODO for loading change I want to make without crashing the everything
8 Years Ago
reverted Database.cs which was inexplicably crashing the editor
8 Years Ago
Generate collision for multiple floors
8 Years Ago
Making sure main coverage queries component is disabled on osx
8 Years Ago
more
8 Years Ago
game mode tweaks. grouping for BaseEntitySettings AssetMenu. Database Get doesn't care about paths dictionary now.
8 Years Ago
Set floor heights
8 Years Ago
fixed command point bug with combat chains, fixed grabbers
8 Years Ago
Making modifications to interactables to allow for multiple actions.
8 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
8 Years Ago
more
8 Years Ago
Switched to storing the collision points in local space
8 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
8 Years Ago
Activity category & type enum generation Added IInteractionProvider.GetAllInteractions & BaseEntitySettings.GetAllInteractions
8 Years Ago
Added "authtimeout" convar (default = 10 seconds)
8 Years Ago
more
8 Years Ago
unpacked all; minor partial PM correction needed for HQN
8 Years Ago
more combat system stuff hardcoded an idea to test out
8 Years Ago
Reduced spawn density of wooden logs by around 30%
8 Years Ago
Added floors to building collision mesh
8 Years Ago
Misc UI
8 Years Ago
Merged from main
8 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
8 Years Ago
More combat system work Fixed missing animator links on a bunch of unit prefabs
8 Years Ago
UI sprite cleanup/renames Various UI polish Fixed bad activity creation in GroupProgression
8 Years Ago
set jenkins Unity version to 2017.1.0f3
8 Years Ago
updated project settings .Net subset to fix 2017 errors
8 Years Ago
More corpse stuff Remaining meat count should be accurate on load Mesh+bone+materials should now be correct
8 Years Ago
More corpse save/load stuff, still has issues
8 Years Ago
finally got the unit portrait render properly working with Idle anim for both team updated unit gloss map and portrait
8 Years Ago
Working on selling to shops
8 Years Ago
Rename mission instance
8 Years Ago
Fixed some combat component load issues Fixed component enabled state not being stored correctly (weird protobuf issue) Fixed ComponentsWhenDead on unit initialization not respecting whether the unit is actually dead during initialization
8 Years Ago
Merge from Main
8 Years Ago
Merge into main for item code refactor. See the big changelist on changeset #3261.
8 Years Ago
More fixes. Everything tested and seemingly OK now.
8 Years Ago
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8 Years Ago
Fixed NRE in packing processor Fixed packed shader default values
8 Years Ago
bradley now uses a* pathfinding to navigate roads launch site road network path simple bradley sounds
8 Years Ago
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8 Years Ago
Fixed keyword assignments for hq normal special case
8 Years Ago
Merge from main
8 Years Ago
High quality normals only when std-pm1 is 32bit Analysis tool skipping non supported shaders for now
8 Years Ago
packed atlas_twig and metal armored set materials
8 Years Ago
Pie menu integration
8 Years Ago
removed Inspectable component
8 Years Ago
Roof, overhang, ceiling, floor, almost working correctly
8 Years Ago
Merge from main
8 Years Ago
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear Fixed snow normal assignment on terrain atlas set
8 Years Ago
Fixed bad activity strings for unlocks. Fixed things being unlocked twice. Added inspection of hide to learn to make hats and beds.