197,431 Commits over 4,110 Days - 2.00cph!
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re-enabled GlobalUI again so it doesn't break shit
Interiors WIP for the second largest office building, scene update
update the turn banner texture/anim/script
Max CP is now set by the match def file and handled as part of the GameInfo class
can now set an exclusive logger to easily output just that logger without having to enable/disable the individual loggers
match victory conditions are now set from match definitions
added a .Adam logger
Loggers can now specify a prefix
changed all Debug.Log to Log.General
Logger class.
Added logger instances to Log for server/client/general. Use Log.Server("blah") etc
fixed python smoke screen
Updated truck markers and switched back to mission identfiers / list
Added flag ground marker
Rocket factory progress /backup
updated prefab links for office buildings in launch site
launch site office buildings and planters final meshes/prefabs/cols
Rocket factory / mesh optimizations / tweaks / various fixes
smoothed stabiliseTorso with a lerp
Fixed tribe create not loading
Fixed SaveSceneHook bad paths
Added "DisableCutscenes" to EditorPrefs
control map tweak
bit more cleanup
Finished re added connections with vertex connection.
renamed GameInstanceViewer to GIViewer
next free unit ID is now handled by the UnitManager not gameinstance
Renamed protobufs, filenames and all references to Formation* to Squad*
Temporary workaround for hapis mt signs decal bug
Got rid of VertexConnection class.
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Fixed bad path in ProjectSetupWindow
Clamp screen blood effect lighting to 0-1
HostInit() now completely removed from GameInstance
Control mode test map changes: layout, tileset, default formation