197,431 Commits over 4,110 Days - 2.00cph!
Deleted the "Old" prefabs folder from Troubleshooter as it's not needed and was making 280 warnings every build
making GameInstance not server/client specific, moving host shit out to the GameHost shit
Round timer reduced to 60 from 90 seconds
▋▍▊▋█▆▌▋█▋▋ ▋▆▊▋▉ ▄▉▋; ▅▇ ▊▄▋█
Fixed vending machine entity having itself as a child object (lolwut?)
Mission instance data gets to the client
Close the payphone interface entirely when accepting a mission
Restructuring mission tasks
Mission task work in progress. And adding mission target indicator to the game map
Adjusted emissive materials to match new intensity scale
Map button wasn't working. Added it.
▄▄█▋▌█ ▅▋▅▍▄ ▊▌▍▉▆▍ ▆▄▉▅ ▅█▊▌▊▊▌▇▋▍▍▊▇▆▅
Add support for PATCH and OPTIONS HTTP methods
added docs folder with some thinking about stuff...
Attempt at fixing broken reflections on hapis rivers
Renaming folders in Scenes/ to be consistent with base proj
Fixed bad path in SceneSaveHook
Reaming GameStates to be more generic (TribeCreate = Setup, OverviewMap = Map)
TimeManager supports running the game without a TOD_Sky instance
Cherry picking
11265 from base
Paths in config and project setup window improvements
2017 API update, deletes, moves
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
Separated threat calculation for PerceivedUnitData into two properties; ThreatLevel and ThreatLevelAtDistance
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
merged Game and GameInstance into just GameInstance, deleted Game.
Changed all references.
Might be fucked.
Enabled some disabled stuff.
Hapis:
Added some more loot.
Added a bunch of recyclers and repair benches.
Plus various.
Rocket factory / added lift door / fixed roof door positions
fixed quick-snap recoil compensation when compensating during full auto
storage containers spill their contents out from their drop position when killed
Shotgun trap sound tweaks