197,326 Commits over 4,110 Days - 2.00cph!
Don't disconnect on exception when playing demo
Reduced code duplication in Desire creation
removed another DesireType switch
office_floor_a and office_ceiling texture sets + mats
Tile highlighting changes
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Oh lawd, resculpting too much of the terrain
Separated welfare system from the NPC system. Both players and pedestrians now get welfare payments.
Put all the bootstrap-scene managers into a parent GO.
Fixed initial spawn skip option not working.
Better interpolation timing when first joining. No more getting thrown onto the worst setting.
Added graphics.postsss convar
Added command buffer manager support for multiple instances
Fixed subsurface scattering in scene view mode
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
Merging in NPC interaction branch.
Interaction bugfix. Occupied text shows again.
Fixed color space of skin colors fed into new shader
Added male and female placeholder head and body spec textures
Switched all skin materials to new shader
Fixed bad tool check in TakeFromDispenser
Fixed DesireSelectorSettings bad filtering
ItemActionDesire persistence
Added BaseDesire.WriteToBlackboard
Crappy clothing icons UI wip
Changed sky dome prefab daylight intensity to 7
Switched ViewmodelArms material to new core skin shader
Tweaked ViewmodelArms specular map for new shader
Tweaked default skin ssp
Set default skin spp on all viewmodel prefabs
Added deferred extension component to main camera prefab
Fixing interaction issues.
Desires utility and filter cache cleanup
Moved core custom lighting code to shared inc
Added base tint color masking via albedo alpha + cleaned up debug
Added default packed specular map; set to core skin and generic shaders
Added default skin subsurface profile
Added missing files
Changed INetworkUser into INetworkCharacter for increased clarity
Fixed subsurface specular reconstruction
Fixed subsurface profile encoding to gbuffer
Fixed core skin shader base color tint to match reference
Improved subsurface filter
Switched to roughness internally to match reference brdf
Added keyword to enable post-subsurface globally, affecting skin shader
Fixed uint related compilation error in d3d9
Added BaseViewModel and PlayerModel subsurface profile and core skin tint support
Added SSAO support for postprocess subsurface
Fixed insane planner leak
fixed riot helmet rad protection
Fixed multiple newtonsofts
More Desires refactoring, moving creation to static factory pattern