197,326 Commits over 4,110 Days - 2.00cph!
Compile fix
Warning fixes
Desire filters refactor
Fixed conversation abilities not ending conversation on break
Fixed wacky float -> double -> overflown int -> unsigned int screwing up clicker selections in Hammer
WIP office building exterior + interior updates
fixed AIUnlockDefinition Editor
Added ItemActionDesire which is now used for Keep desires
Conversation response editor support
Actually delete the old benchmarks folder
Fixed exception when playing old demos
Removed benchmark system
Replaced benchmark system
Fixed some more activity notification issues
Fixed some activity types sending notifications
AmbientSoundPlayer white/blacklist for weather types
Added CheckBounds to GamePhysics
Latest Facepunch plugin
Fixed nre when checking banned server ips
firewood attacked view placement
Setup for single player missions
Fixed conversation icons not hiding, adding scale adjustment
Clear failed sound cache on level change
Debug log now hidden in practice
Added interior greybox to one of the office buildings
AI designer mini behaviour chain foldout
Added "Find unused data types" tool to Assets menu
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
human pickup is always fast (no random slower variations)
office building interior a floors greybox
unfucked the condition assets (hopefully)
wip usable unit highlighting (with bugs)
Conditions cleanup and fixes
Meager start of Conversation Response options and its integration with the Conversation / Collaboration system.
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications)
Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
added CP downward movement
Collaborations editor, misc stuff
Command point UI segments scale and fade out when used
Started adding support for more than one local player
Fixed bad field name in CorpseParameters (hi sebov)
text for clubs and made stone club not in starting pool
Conversations activity, UI, start + end actions, intention generator
Activity creation refactor
Intro/ui now works in practice/test mode for dev