255,711 Commits over 3,990 Days - 2.67cph!
Add servers/bases from scanning the QR code, implemented RPC to game server, made a widget to display the server time
Possible fix for buggy replay clipboard behaviour
Fixes typo when search found no results
Merge pull request #1 from Bekey/patch-1
Fixes typo when search found no results
Fixed score sorting regression
Merge branch 'master' of SpaceUsurperUnity
WIP battle UI optim, replacing intro/outro anim with script
fix strangling vine not being strictly visual
Merge branch 'master' of SpaceUsurperUnity
Better reputation text formatting
Reinstate gang reputation mission effects
Merge Main->Mission branch
UI, Timeline, keyframes, scrubbing
Fixed percentile rounding
Added percentile to campaign header
Merge branch 'master' of SpaceUsurperUnity
Fabricator model, fabricator ui progress, item unlocks progress, character interactions clean up, menu input stuff, UI builder
hell knight head
Merge branch 'master' of SpaceUsurperUnity
hell wrapper pattern
Merge branch 'master' of SpaceUsurperUnity
hell slowmoSpiral
knight shield
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Added confirm prompt to watch copied replay
More mats.
Tweaked AO down so that it doesn't halo around characters.
Cargoship material pass and unused file cleanup.
Added shared replay dict file
Deleting a shared replay removes it from the dict file
Replay quota is now 100 across all stages, shared stages aren't deleted
Sort shared replays above unshared
Merge branch 'master' of SpaceUsurperUnity
Added Rust.Demo (decoupling demo shit from network shit as much as possible)
Added Panini projection to BaseSceneSettings
Smoother SSR ramping
Cargoship conversion WIP.
read/write enabled on some collision objects for navmesh generation
Fixed easter overlay in demos
Fixed team overlay in demos
Fixed showing wrong vitas in demos
Fixed compass not working in demos
[D11] platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
[D11][#2408] Fixed floating bota bag on xbox 2nd attempt
[D11] [UI] Added strict conditions to set text and text colour on HUD base stats. Adjusted canvas components settings on HUD for optimisations.
[D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
Use legacy changeset format
Made DeferredMeshDecal obsolete
[D11][#2432] Guard and bandit guards will now reset hostile timer
Stipped out decal system (apart from DeferredDecal component)
Deleted unused components