255,646 Commits over 3,990 Days - 2.67cph!
Upgrade to 2019.1.9f1
Rider update
WIP Battle UI cleaning/optim, replaced some anim with tween
Gang-specific payphones now spawn per gang building
ship model, resource depository work, character movement work, music, sound effects
cleaning up main menu theme script/prefab
improved max perf mode vignette look, adding global variable color linked to the tileset
Proplights use built in shadow cull distances.
Fixed bleed on light fixtures texture.
Scene backup.
Added convar to disable item manipulation validation.
Fixed deeds not transferring...
[D11] [UI] Fixed player stats in leaderboards overlapping or wrapping onto new lines. Adjusted spacing and cell size.
Texture array creator auto-sort on drop
Just destroy replicated entity with DestroyProper for now (forgot that Destroy is Authority only)
Server sends all clients (except for host) serialized entity data when a replicated entity is spawned
Deserialize entity creation message data on client, attempt to create and spawn
Bail instead of throwing exception on recv var for entity that doesn't exist yet (need to stop vars coming in before entity creation)
Enable new entity replication again, previous commit fixed the fuckup
Send destroy entity message
Destroy replicated entity on client when receiving destroy entity message
Add test entity that despawns after 5 sec to test entity destroy message
[D11] [UI] Implemented player profile navigation prompt in leaderboards page.
[D11] [UI] More tweaks to leaderboards page. Optimised translation strings retrieval and rank text header now changes if region filter selected.
shield sucker, rings pattern
Merge branch 'master' of SpaceUsurperUnity
added back howieTest stage
[D11] [UI] Adjustments to Leaderboards layout. Fixed text wrapping and removed unnecessary components.
more career UI clean up / optim, replaced the UI animations with tween
news feed now auto refresh when advance button is clicked and the news tab is active
removed the custom squad icon from the ME button
Added a convar to set building prices
[D11] [UI] Fixed erroneous translation keys for leaderboards menu.
Fixed issues with interactor holding onto to reference of interactables when they shouldn't be.
[d11][SkinnedMeshCollision] Tighter broadphase primitive( capsule ) + baseline optimisation ( short circuit the skinned mesh test all-together )
[D11] Debug save/restore save position
UpdateSubscriptions profiling
Aded beam_spotlight.SetColor input
[D11][#2408] Fixed floating bota bag on xbox
[D11][UI] Added View gamercard option on connected players screen for xbox clients.
Move unimplemented folder so it doesn't get bundled
Fixed a bunch of deed issues. One line ffs.
more ui cleanup/fix
adjusted icon font alignment
added more tooltip
fixed ME UI
[D11] [Audio] Merge with main
[D11] [Audio] Checking in new project settings that correctly applies the kinekt flags to the manifest for xbox one
Arid prefab variants of temperate clutter rocks
improved temperate color gradient ramp and rock14 low frequency albedo texture
removing repeating pattern from rock_14
More arid/temperate rock formation models, cols, prefabs