255,646 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Upgrade to 2019.1.9f1 Rider update
6 Years Ago
WIP Battle UI cleaning/optim, replaced some anim with tween
6 Years Ago
Gang-specific payphones now spawn per gang building
6 Years Ago
Remove unused var
6 Years Ago
ship model, resource depository work, character movement work, music, sound effects
6 Years Ago
cleaning up main menu theme script/prefab improved max perf mode vignette look, adding global variable color linked to the tileset
6 Years Ago
Update README.md
6 Years Ago
Update README.md
6 Years Ago
Proplights use built in shadow cull distances. Fixed bleed on light fixtures texture. Scene backup.
6 Years Ago
Added convar to disable item manipulation validation.
6 Years Ago
Deed transfer fix
6 Years Ago
cherrypicking 37099, 37100, 37101, 37102, 37123, 37154, 37157 and 37160
6 Years Ago
Fixed deeds not transferring...
6 Years Ago
[D11] [UI] Fixed player stats in leaderboards overlapping or wrapping onto new lines. Adjusted spacing and cell size.
6 Years Ago
Texture array creator auto-sort on drop
6 Years Ago
merge from main
6 Years Ago
Just destroy replicated entity with DestroyProper for now (forgot that Destroy is Authority only)
6 Years Ago
Server sends all clients (except for host) serialized entity data when a replicated entity is spawned Deserialize entity creation message data on client, attempt to create and spawn Bail instead of throwing exception on recv var for entity that doesn't exist yet (need to stop vars coming in before entity creation) Enable new entity replication again, previous commit fixed the fuckup Send destroy entity message Destroy replicated entity on client when receiving destroy entity message Add test entity that despawns after 5 sec to test entity destroy message
6 Years Ago
assembled hell cores
6 Years Ago
[D11] [UI] Implemented player profile navigation prompt in leaderboards page.
6 Years Ago
[D11] [UI] More tweaks to leaderboards page. Optimised translation strings retrieval and rank text header now changes if region filter selected.
6 Years Ago
shield sucker, rings pattern Merge branch 'master' of SpaceUsurperUnity added back howieTest stage
6 Years Ago
[D11] [UI] Adjustments to Leaderboards layout. Fixed text wrapping and removed unnecessary components.
6 Years Ago
more career UI clean up / optim, replaced the UI animations with tween news feed now auto refresh when advance button is clicked and the news tab is active removed the custom squad icon from the ME button
6 Years Ago
Comment
6 Years Ago
merge
6 Years Ago
Added a convar to set building prices
6 Years Ago
[D11] [UI] Fixed erroneous translation keys for leaderboards menu.
6 Years Ago
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6 Years Ago
Fixed issues with interactor holding onto to reference of interactables when they shouldn't be.
6 Years Ago
[d11][SkinnedMeshCollision] Tighter broadphase primitive( capsule ) + baseline optimisation ( short circuit the skinned mesh test all-together )
6 Years Ago
hell enemy core textures
6 Years Ago
[D11] Debug save/restore save position
6 Years Ago
UpdateSubscriptions profiling
6 Years Ago
Cleaning unused
6 Years Ago
Aded beam_spotlight.SetColor input
6 Years Ago
[D11][#2408] Fixed floating bota bag on xbox
6 Years Ago
Cleaning unused
6 Years Ago
[D11][UI] Added View gamercard option on connected players screen for xbox clients.
6 Years Ago
Move unimplemented folder so it doesn't get bundled
6 Years Ago
Fixed a bunch of deed issues. One line ffs.
6 Years Ago
more ui cleanup/fix adjusted icon font alignment added more tooltip fixed ME UI
6 Years Ago
[D11] [Audio] Checking in new project settings that correctly applies the kinekt flags to the manifest for xbox one
6 Years Ago
Arid prefab variants of temperate clutter rocks
6 Years Ago
improved temperate color gradient ramp and rock14 low frequency albedo texture
6 Years Ago
removing repeating pattern from rock_14
6 Years Ago
Removed unused
6 Years Ago
More arid/temperate rock formation models, cols, prefabs
6 Years Ago
Skin update