198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Grab rotation, tilt and zoom from camera position transform when exiting cave
8 Years Ago
Camera transition fuckeries
8 Years Ago
Show wearable item views when we drop them
8 Years Ago
SmartObjectParameters removes any null interaction wrappers
8 Years Ago
Wearables can be taken off, bunch of data
8 Years Ago
Don't bother evaluating triggers that have no listeners Deleted a blank stat trigger causing some log spam
8 Years Ago
Limited server's ability to call convars on clients
8 Years Ago
Fixed being able to drop items between icons
8 Years Ago
Cleaned community ui test
8 Years Ago
Cleaned community ui test
8 Years Ago
Updated community entity
8 Years Ago
Updated community entity
8 Years Ago
Added nav_wait cvar (default true) Added nav_disable cvar (default false)
8 Years Ago
reverted the values in the ground blend material
8 Years Ago
Builds with chromium disabled work
8 Years Ago
Panel.GetHTMLMaterial doesn't return anything until first successful material load (Awesomium support) Gracefully handle unexpected destruction of CefBrowser
8 Years Ago
Fixed errors that were preventing correct startup. Probably still super buggy but everything spawns now.
8 Years Ago
All compiler errors fixed, actually running it still broken.
8 Years Ago
Moving client-only deserialize methods into client+server space, to handle level load deserialization on server. Lots of compilation errors right now.
8 Years Ago
- Control whether server loads saves or not in editor mode, via WiseGuysTools. - Allow NPCManager and VehicleManager to base their init actions on whether the level is new or loaded from a save. - Let vehicles save.
8 Years Ago
camera line of sight check uses head height
8 Years Ago
let's not use delta time for the camera controls
8 Years Ago
Minor edit.
8 Years Ago
Merge vehicle fixes from trunk.
8 Years Ago
Wreckage collider for players, and nav obstacle on wreckage for NPCs
8 Years Ago
Fixed vehicle wreckage appearance to work with Paul's new meshes
8 Years Ago
Minor edits
8 Years Ago
re-exported default truck 4 with parented anchorpoints
8 Years Ago
parented truck parts to anchors and reexported
8 Years Ago
Ignore Cooking::cook/createTriangleMesh error
8 Years Ago
NRE fix
8 Years Ago
added a normal check to the camera raycasting fuckery
8 Years Ago
Merging in the latest from Main.
8 Years Ago
added truck anchorpoints fixed grill and handles being paintable set all cosmetic pivot points to anchorpoint's pivots
8 Years Ago
camera hackz
8 Years Ago
build_win32_projects.bat builds chromium_process
8 Years Ago
Steamworks VDFs catch chromium's dependencies probably
8 Years Ago
added a debug line for the camera
8 Years Ago
Don't allow addons to replace console.log (hack for support with Awesomium) Fixed duplicate input on certain key presses File library can't read from chromium cache
8 Years Ago
Fixed building placement guide mesh not changing color to indicate validity
8 Years Ago
Items data
8 Years Ago
Fixed main menu font weight Kinect detection uses async lua/js callback
8 Years Ago
Started work on cleanup of how stat manipulations are handled so we can use them outside of Effect more easily Fixed wearables showing up in the item bar UI Made all clothing items carryable
8 Years Ago
Main menu is no longer google Scheme whitelist Added chromium_process.exe to copybins scripts
8 Years Ago
Added Encumberance consideration and conditions to some Building AI goals/plans
8 Years Ago
Added Encumbered flag, effect
8 Years Ago
Disable remote debugger Update useragent
8 Years Ago
compile fix
8 Years Ago
Fixed held and carried item effects not being properly applied Removed WeaponParameters.Effect (use held effects instead) Items component tracks total weight of all items Wearables are added/removed from the Items component Added Encumbrance stat simulator
8 Years Ago
DHTML inherits from Awesomium again Added -chromium statup parameter, replaces Awesomium panels with Chromium