255,712 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11][UI] Wip white list player option
6 Years Ago
VideoOut audio support video.record test command - saves game to mp4 (not really fast enough for live gameplay capture)
6 Years Ago
turn optimization
6 Years Ago
small optimisation to OBB.ToBounds
6 Years Ago
oops, actual compile fix
6 Years Ago
compile fix
6 Years Ago
[D11] [UI] Quick fix for VitalInfo.cs causing periodic layout rebuilds. Will implement a more thorough fix shortly (removal of runtime formatting for strings). Fixed some minor item icon property inconsistencies and added all item icons to sprite atlas via packing tag.
6 Years Ago
6 Years Ago
[D11] [Audio] Checking in before switching to optimisation tasks
6 Years Ago
slightly reduced the overhead of the performance UI
6 Years Ago
New gang code complete. NPC gangs are now added based on existing Gang HQ buildings on any given map, like in Gang Warfare mode. So there's no potential issue with a predetermined list not matching what's actually available.
6 Years Ago
[D11] Correction for the Controls B/Building display
6 Years Ago
[D11] [UI] Added child canvas components to pie menus to help reduce layout rebuild time.
6 Years Ago
Gang work
6 Years Ago
Added arid biome checks to giant excavator
6 Years Ago
Minor warnings cleanup
6 Years Ago
Fix gang prefab naming
6 Years Ago
[D11] Set Options/Settings to open on the previously opened page, rather than always open at the initial one.
6 Years Ago
Fixed RF broadcaster clipping through walls
6 Years Ago
Simplified the PlayerGang dictionaries to lists, as nothing was using the dictionary part anyway.
6 Years Ago
WIP NPC Gang work
6 Years Ago
Allow items to be deployed under water barrel
6 Years Ago
more UI optim, disabled UI raycaster on a lot of stuff, more canvas split etc
6 Years Ago
Add GitScratch, a tool to show what changes are currently modified Double time required to trigger rubbish effect Reduced rubbish happiness effect by 50% Fix room highlight indicator not showing on upper floors Hazard systems auto dismiss their starting notification Fixed hull scale on ship transit room Fix leaderboard description on scenario complete
6 Years Ago
Merge fixes Main->Mission branch
6 Years Ago
resource production
6 Years Ago
Fixed two mission bugs that broke missions after your character died
6 Years Ago
Tokens, player info
6 Years Ago
Switched tokens to just ints Add player info Show list of bases under each server Do some proper change tracking so Flutter doesn't rebuild things constantly Bunch of other fixes
6 Years Ago
Payphone on my test map + removing a log
6 Years Ago
New exterior hot tub room New exterior category Enforce minimum interact duration for props, delete old unused props Hot Tub requires water Print room name when placing something intersecting with room Shrink casino floor, fix poker table not affecting satisfaction
6 Years Ago
OnClientTaskComplete "next task" skips ones that are set to not show. Also refactored the show/not show var.
6 Years Ago
start/stop work, belt work
6 Years Ago
Optimized native path for WaterSystem.GetHeight; now over 5x faster Optimized native path for WaterSystem.GetHeight array; now over 10x faster Added managed fallbacks Updated x86_64/RustNative.dll
6 Years Ago
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6 Years Ago
videoout tests
6 Years Ago
more ui optim, replacing animation on outcome panel
6 Years Ago
engine/power setup
6 Years Ago
6 Years Ago
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6 Years Ago
Docs
6 Years Ago
Reduced scale of unstartable task markers
6 Years Ago
Missing upgrade stuff
6 Years Ago
Ship progress. Light fixture tweaks.
6 Years Ago
Show server info on the main screen
6 Years Ago
Info command, run things on the right thread
6 Years Ago
Update indexed position using MessageType.EntityPosition
6 Years Ago
Don't create gibs while scrubbing Destroy all gibs when scrubbing Updated testdemo Don't show loading screen when dying/respawning in demo Fixed effect recycling when scrubbing
6 Years Ago
Recycle effects when scrubbing Don't create effects when scrubbing Don't process signals when scrubbing
6 Years Ago
Other files