199,035 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Implemented culling volumes for interior environments
9 Years Ago
protocol++
9 Years Ago
Skin shit
9 Years Ago
reduced ammo chance in supply drop supply drop falls slightly slower reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
9 Years Ago
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9 Years Ago
Some unit portrait clone optimisations Split socials persistence to partial, removed a foreach in OnMinute callback ActionChain uses FixedArray to avoid any dynamic allocs, added pooling for action chains Removed NullItention
9 Years Ago
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9 Years Ago
TimeManager persistence improvements WorldManager weather persistence
9 Years Ago
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9 Years Ago
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9 Years Ago
Merged from main
9 Years Ago
SmartObject persistence WIP
9 Years Ago
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9 Years Ago
AudioManager reset returns pooled sources
9 Years Ago
merged inventory screen updates
9 Years Ago
revert
9 Years Ago
fix when itemcontainer gets destroyed.
9 Years Ago
Fuel tank backup
9 Years Ago
Fixed a bunch of silly shit with bootstrap/game manager init
9 Years Ago
Menuscreen works, Navigation with gamepad works
9 Years Ago
car updated
9 Years Ago
Suimono disabled by default
bot
9 Years Ago
Automated Linux DS Build #491
9 Years Ago
Fix deployable placement sounds not being impacted by game volume slider Lots of new item UI sounds and tweaks to existing ones
bot
9 Years Ago
Automated Windows Build #491
bot
9 Years Ago
Automated OSX Build #491
bot
9 Years Ago
Automated Linux Build #491
9 Years Ago
srcdsWorkshop: Possible fix for linux not writing files
9 Years Ago
Drag detection fix, fixes.
9 Years Ago
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9 Years Ago
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9 Years Ago
EntityManager.Reset doesn't need to go through the full entity destruction path Cleaning up Singleton/ManagerExtension init flagging, ECS reset
9 Years Ago
links
9 Years Ago
initial commit
9 Years Ago
Root dir
9 Years Ago
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9 Years Ago
FOR FUCK SAKE shader/material
9 Years Ago
Load optimisations GameManager no longer bootstraps via coroutine, loads GUI from Awake and inits in Start instead Cleaned up entity view destruction More work on player camera persistence
9 Years Ago
Looting issues fixed.
9 Years Ago
player anim source updates
9 Years Ago
Should fix inconsistent emission on some workshop skins
9 Years Ago
small polish on angry anims
9 Years Ago
added some angry/breate anims to conversations
9 Years Ago
edit to jog right player anim ( to work better when holding bottles)
9 Years Ago
Added in generic panels
9 Years Ago
unconnected the part of the shader that broke lighting while next to fire
9 Years Ago
water bottle & bota bag world model updates
9 Years Ago
Refactoring Player persistence so we don't init components repeatedly PlayerProgression refactor to use entity/asset ids in persisted data, not references
9 Years Ago
Let's not always cycle selected unit after game ready is invoked in PlayerController.InitUnitHandling
9 Years Ago
Fixed some missing materials on den prefabs causing NREs