224,595 Commits over 3,714 Days - 2.52cph!
ItemHolder interface method can use the unified inventory.
Delivery missions have the target actually take your item on delivery
▌▋▍█▊ ▋▆▊▉ ▊▄▌▅▆ ▇▄ ▌▅▋ ▋▇▆▆▉▊▌█ ▄▊ ▇█▌▌▇▅▌ ▉▇▇▄▅▆▋
Missions looking pretty good. Merging into Main.
Removed plastic conf files
Jenkins file + steamworks
Appliances now Devices
Switches can auto turn off after a timer
BotAttackState handles sensor callbacks internally
Sensor hearing range reduced when no LOS
Appliances now Devices
Switches can auto turn off after a timer
BotAttackState handles sensor callbacks internally
Sensor hearing range reduced when no LOS
Print counter in loading screen when downloading / processing skins
Keep connection alive when waiting for skins
Network++
Added levels, objectives, general game loop plumbing
Added levels, objectives, general game loop plumbing
Viewmodel source update to latest rig
removed test I accidentally checked in
game.MountWorkshop now reloads models
barricades gibs fixes, uv weld optimizations
Better emoji rendering solution
Some code cleanup in preparation of more custom instancing
Fixed unit health bars
Local/opponent colours for unit bar
Trying to get threejs to work in VS
Merging with latest before fix
Added workshop.print_skins console command
fixed cp order on player 2....for real
Unit bar blocks get grouped by unit type