199,311 Commits over 4,140 Days - 2.01cph!
Automated Linux DS Build #163
Fixed StatCollectionSettingsEditor not completing setup properly
One enum to rule them all
polished laser sight, is accurate to crosshair, beam enabled
polished flashlight
added flashlight beam in third person
lasersight provides recoil reduction
all weapons have an appropriate deploy delay
removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
Boob bones, female cleanup.
StatLinker algorithm method selection via reflection in StatCollectionSettingsEditor
Default CoreStats in StatCollectionSettings
fixed all weapon ikhold positions so they work with bonescaling.
Material specific melee weapon impacts
New plant pick sounds
Lots small sound tweaks/polish
Mix tweaks
merge from main/soundpolish
FOR FUCK SAKE bolt material
* Fixed debugoverlay spamming dedicated server console to oblivion
* Added CNavLadder.Get/SetBottomArea( CNavArea )
* Added CNavLadder.Get/SetTopBehindArea( CNavArea )
* Added CNavLadder.Get/SetTopForwardArea( CNavArea )
* Added CNavLadder.Get/SetTopLeftArea( CNavArea )
* Added CNavLadder.Get/SetTopRightArea( CNavArea )
Automated Linux Build #164
Automated Windows Build #164
- Reduced camera shake on starting weapon
-mouse cursor doesn't lock into game window anymore, on start. If unhappy, this can be fully reverted (and I can hack in a my-pc only way)
Automated Linux DS Build #164
Automated Linux DS Build #165
- Stopped basic blaster projectiles going through everything!!!!
StatTypes/StatTypesDrawer enum dancing https://highon.coffee/img/picard-shake-it-so.gif
Automated Windows Build #165
Entity stability values are now saved and loaded
Stability warmup is much faster (and almost free if values have been saved)
Stability refresh is faster (terminates after less iterations)
All stability parameters can now be adjusted by admins
Stability distance from ground is displayed in the editor
Code is compiling after crazy Stat rewrite. Probably broke all data + probably some bugs left + tickables are gone and needs an Effect replacement.