199,310 Commits over 4,140 Days - 2.01cph!
ticked enable lightmap and light probes as that makes it consistant with the human
Fixed StatLinkerAlgorithm not being serializable
StatLinkerParameters no longer holds the StatSettings ref, instead we pass it in to the Create method from the collection on init
StatCollection holds a new StatLinkerPair struct in place of StatLinkerParameters, StatLinkerPairs hold StatSettings and StatLinkerParameters
Removed old building system.
new mammoth idle
removed unused bones that shouldnt have been there
removed old mammoth anims
shaders changed apparently
latet source files, bear and mammoth have vertex gradients baked in
Downed rain collision quality
set all shaders on swamp court to use deferred rendering. changed water shader to not use mirror reflect script and baked out new lighting
new building parts current files progress
CombatEffectTemplate missed #if UNITY_EDITOR
bundle fixes
brighter flashlight, narrower cone
GamePhysics now uses the new allocation-free physics API
Fixed some speeling mistakes
added light toggle to keybinds
Refresh batched building mesh when rotating building parts
Actual CombatEffectTemplate UnityEditor compile fix
Bear and mammoth mat twaeks
TOD tweak
Cowboy - smash anim source update
Added source prototype six shooter special move anims
Cowboy - six shooter source file changes
Owl - hold anim source files
Roofs can no longer be placed downwards
Reduced roof max placement distance
Fix NRE in PlayerCamera+Input
Cowboy - Added smash anim
Added source prototype six shooter special move anims
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Initial ambient sound pass for all courts
Improved AudioListener management
SoundDefinition can control spatialization and stereo spread
Fixed possibilities of ghost items if giving to full inventories
No Ambient sound during loadscreens.
Added (safe) ConVar methods: SetString, SetFloat, SetInt, SetBool
Automated Windows Build #162
Automated Linux Build #162
TennisController generic LevelLoaded system
No CloudCity ring whoosh sounds during load screen
Fix AudioListener getting destroyed when exiting a level
Simpler/nicer/actually working for for the view stretch thing
Automated Linux DS Build #162
Fix crash warning trying to print uninitialized memory?
Automated Windows Build #163
Automated Linux Build #163
Automated Linux DS Build #163