160,723 Commits over 4,566 Days - 1.47cph!

11 Years Ago
Building protection reboot
11 Years Ago
Server compile fix
11 Years Ago
Another layer of exploit safety for direction properties
11 Years Ago
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
11 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
11 Years Ago
various bugtracker bugs
11 Years Ago
Merge from main
11 Years Ago
Rest of the bugs. Hapis color tweaks.
11 Years Ago
Hapis material tint tweaks.
11 Years Ago
Patch-safe hapis fixes.
11 Years Ago
Merge from procgen
11 Years Ago
Merge from main
11 Years Ago
lanterns look nicer can deploy lanterns on boxes
11 Years Ago
pre-patch armor should be repairable and not start broken
11 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
11 Years Ago
lantern shadow fix ceiling light impulse fix
11 Years Ago
Restored deferred path for billboards Added shadow push/pull trick to fix flat shadow on billboards
11 Years Ago
Billboard shadow tweaks
11 Years Ago
ceilinglight collisions with player disabled
11 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
11 Years Ago
weird campfire collider disabled
11 Years Ago
debuglog removal
11 Years Ago
merge from dungeon art
11 Years Ago
Reduced wounded importality time
11 Years Ago
Fixed View Full Story not working
11 Years Ago
lantern lod fixes lantern hdr
11 Years Ago
perf 4 in console shows ping next to fps ping in console prints ping perf var is saved fixed kick on assert
11 Years Ago
Fixed server compile
11 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
11 Years Ago
fix for ceiling light not destroying on ceiling missing
11 Years Ago
added rigidbody LOD to ceiling light ceiling light now costs 200 metal frags instead of 4 hq metal
11 Years Ago
loot tables ceiling light in uncommon ( book ) table
11 Years Ago
EAC update
11 Years Ago
Temp fix for missing powerlines next to roads
11 Years Ago
lantern bugfix
11 Years Ago
Fixed vegetation for when shader level < 300 on both DX9 and DX11 Removed billboard shadow casting when shader level < 300
11 Years Ago
EAC hash tool - ignore pdb files
11 Years Ago
Applying crash fix to main, just in case it helps anything
11 Years Ago
A load more clothign fixes, breast size now effects some clothing items
11 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
11 Years Ago
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
11 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
11 Years Ago
Fix for semi transparent burlap shirt (#733)
11 Years Ago
New player model merge
11 Years Ago
Protocol++
11 Years Ago
Log stack trace in exception kicks
11 Years Ago
Fixed multiple button repeat
11 Years Ago
Prefab prepare
11 Years Ago
Fixed viewmodel hand colours
11 Years Ago
Player preview cubemap is static, dark