199,601 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE playership controller, adding animation blend tree
!A animation clips
- Reduced last orders mission length to 4 rooms
- Added Spawner Spikeys that spawn a bunch of normal spikeys when killed
- Can now click middle mouse to collect weapon
- Launchers can be set to destroy themselves after completing a cycle
- Fix for healh bar not stopping flashing
- Added no ammo click noise when trying to fire a weapon with no ammo
- BaseEntity can now be set to spawn specific items
Fixed notification widget coroutine error spam
Fixed initial conditional model state
- Removed the debris chunks that look stuff you should collect from all the enemies
- Lowered the health of the spikey spawner
re-exported test court elements, making look more like concept and removing old stuff
tidied up test court water and made more like the swamp and lava water , removed many old meshes
Roof conditional model improvements and fixes
Mavis - smash updates ( inc making intro shorter)
Owl - smash body, stretch anims, updates to main smash
Mavis - smash updates
Owl - smash body, stretch anims, updates to main smash
Fixed morale threat/morale sim not inflating fraction to %
- Increased chance of spikey spawners and patchers
Fixed some data types not inheriting DataAsset
Fix buffer-overflow in surface.CreateFont
Fix Vector with 0 arguments resulting in an uninitialised vector
Automated Linux Build #183
Automated Windows Build #183
Effect validation logs warnings, not errors
FOR FUCK SAKE player prefab with new part setup
FOR FUCK SAKE player part/model/rig/textures
Automated Linux DS Build #183
updated all of the m4 viewmodel animations so they're scaled properly
Automated Windows Build #184
Added DefaultUnderline font back to ChatScheme.res
Temporary fix for DNumberScratch not working properly on Linux
Fixed inconsistent angle networking on Linux servers
- Fixed another bug with flashing health
Automated Linux DS Build #184
Automated Linux Build #185
Automated Windows Build #185
Automated Linux DS Build #185
- Flattened out the depth chance curve of rooms
Condition and trigger for UnitMovementSpeeds
Improved item pickup animation callbacks
More Behaviour break fixes
Improved water. WIP secondary water effects.
In player load, only set username if it's not null (for mods)
Base gamemode's CheckPassword hook now uses default reason
Automated Linux DS Build #186
Automated Windows Build #186
Use premake 4 on linux + osx