199,601 Commits over 4,140 Days - 2.01cph!
Select the itemdef when selecting node in tech tree
Moved unlockxp/unlocklevel to blueprint (from itemdef)
Show unlockxp on items in tech tree
- Added placeholder ammo counters to UI
- Weapons now use one ammo cost for both weapons, not one each
- Weapons can now drop from enemies and crates
- Spawn budget changes
- Reduced ammo cost of loose cannon
- Increased spawn weighting of spikers
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
Added floor frame socket type
Removed pillar and block sockets from floor frame building block
Deleted old hunting music, added combat1
Merge from prerelease
Network++
Manifest
checking in child assets as they dont seem to spawn with debug and I'm not sure whats up. Untested in game so could be broken
Renamed Physiological to Survival (Goal, DPL enum and other related assets)
Fixed prefab lookup issue with SpeciesSettings
- Cash now disappearsa after 10 seconds, to encourage the player to head into danger. Starts flashing after 6 seconds
- Increased ammo cost of bolt gun
- Can now switch weapons with the mousewheel as well as Q
double nose poly fix and removed subd modifier
Vector() can now take a Vector as its first argument and return a copy of that vector
- Player health bar now flashes when <= 2 health and 0 shields
- Loose cannon damage is now 2-2 from 1-2
- Flash component can now take a target gameobject to flash and caches it's own renderer
Automated Linux Build #180
Automated Windows Build #180
- Enemies/containers can now drop ammo
- Ammo drops have an 80% chance to drop ammo type for one of your equipped weapons or 20% chance to be a random ammo type
Added debug_dump concommand. Dumps any non-default ConVars to a file.
Automated Linux DS Build #180
Automated Linux Build #181
Automated Windows Build #181
Automated Linux DS Build #181
Automated Windows Build #182
Added floor frame shell protection
Balanced floor frame health (now identical to floors)
Fixed floor frame insert layers (collider has to be on construction layer)
Floor frame inserts can now be rotated by looking at different frame sides
Floor frames themselves can no longer be rotated
- Ammo placeholder UI and switching
- Speed boost duration and cooldown reduced further
Automated Linux DS Build #182
- Lowered turet health values 20->16
- Rooms now spawn more loot barrels
- Loot spawner bug fix
- Rebuilt factory tileset
SetAge now manages scaling for Units, added some more modifiers to SpeciesData
Added Aging stuff to Species data, with effects for ages
Fixed Units spawning with the wrong view prefab for their age/gender combination
Disabled EffectParametersDrawer because Unity is a fuck weasel
Fixed wrong Breeding goal in Self - Social
Concrete fence walls models/LODs/Cols
Rubble piles models/LODs/Cols
Rubble piles textures & mat
Fixed floor frame overlapping exploit
Dungeons fence dressing pass
Scene2Prefab
Clear agent goals when added to a BehaviourGroup
Roof and foundation conditional model scripts
Neighbour socket type and entity link
Updated building prefabs to the new conditional model system