223,870 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Various mission work
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
applied new recoil etc to most weapons and balanced them added uniform shake effect to guns
7 Years Ago
fixed playmaker actions triggering twice
7 Years Ago
wheel form 0 wheel form 2 new unit shoot method
7 Years Ago
Add ability to limit voice counts for individual sounds globally Global voice limiting on bullet impacts (shotgun trap perf fix) Add shotgun trap sounds
7 Years Ago
Maybe I'll put it into the right branch.
7 Years Ago
Various
7 Years Ago
Attach mission instance to the player that's doing it. Don't think the Mission Manager actually has to care what missions are active. There is some chance of double-ups if missions have no central controller but this can be handled by careful success/failure states (if someone else completes your hit mission you'll still "win" it).
7 Years Ago
Working out a framework for running missions, somewhat based on Bill's original work
7 Years Ago
progress
7 Years Ago
Manually implement a method that can't generate properly
7 Years Ago
Add a processor to block casts, make System.Reflection.TypeInfo completely blacklisted
7 Years Ago
Mailing list stats page
7 Years Ago
some fixes on the rocket_crane type lift replaced lifts inside factory with door-less version so we can jump in and out while in movement
7 Years Ago
7 Years Ago
Restored light fume particle effect material
7 Years Ago
Manifest update
7 Years Ago
Let's use invariant string culture when auto renaming stat measurement triggers
7 Years Ago
Merge from save145
7 Years Ago
Merge from save145
7 Years Ago
Moving shit around
7 Years Ago
Lift_no_doors prefab/anim controller
7 Years Ago
Merge from RoadSigns New
7 Years Ago
Fixed a list of bugs
7 Years Ago
Replacement Roadsign art
7 Years Ago
Nobuild zone tweaks & other small stuff
7 Years Ago
Code sync
7 Years Ago
Fixed bad debug flag in DebugToolTabSettings Added Morale debug panel
7 Years Ago
Rocket factory / new walkway layout and puzzles
7 Years Ago
Scared effect no longer pops notifications Various territorial AI tweaks
7 Years Ago
Fixed AIDesigner NRE
7 Years Ago
Network++ Save++
7 Years Ago
Disabled Influence comment on various weapons
7 Years Ago
Cherry picking recent code changes
7 Years Ago
Added Influence debug panel Fixed Obersvation AI break condition loop Fixed errors in GoalSettingsEditor with multiple objects selected
7 Years Ago
vox added to anims
7 Years Ago
quick fix for additive anims breaking
7 Years Ago
Doubled floor spike health (meh, I know)
7 Years Ago
Disabled lighthouse doors temporarily
7 Years Ago
Always enable prefab pool / prefab info debug modes in the editor
7 Years Ago
More refining
7 Years Ago
Military tunnel topology tweak (RUST-1516, RUST-1580)
7 Years Ago
merge from main
7 Years Ago
more male vox
7 Years Ago
Removed WashedUp effect from WashedUp gamemode
7 Years Ago
Buy options on presskit
7 Years Ago
7 Years Ago
checking in changed meta