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Automated Linux Build #254
Automated Windows Build #254
Updated to 5.4.0b11
Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)
Less XP from GatherComplete
Automated Linux DS Build #254
Fixed viewmodelarms being specular as fuck
Server save backup->moveto is more resiliant to sharing violations
zeroed out the rotations on the bip01 bone
zeroed out the root object on "blank_rig"
Automated Linux Build #255
Just started fleshing out the files.
Automated Windows Build #255
Ingame Overlay boilerplate
Automated Linux DS Build #255
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
Automated Linux Build #256
Automated Windows Build #256
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
Automated Linux DS Build #256
merge from /main/inv-ui-sounds
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Stopped constant networking of m_flNextPrimaryAttack on weapon_pistol
Unicode support for SetClipboardText
Fixed WorkshopDL updates for real this time
Automated Linux Build #257
Automated Windows Build #257
Automated Linux DS Build #257
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier
- Set some quick test values for multipliers and reduced level up XP amounts
- Fixed bug with level value being reset to 0 each level
- Rebuild factory prefabs
- People now eat food from global supply. Todo: Feed people in an EC with food supply before those without