199,526 Commits over 4,140 Days - 2.01cph!
Automated Linux DS Build #268
wip of hair animating with shader driven by head movement
- Fixed weapon_rpg playing its holster sound every time it leaves PVS
- Fixed game.CleanUpMap not respawning doors on some maps
- Fixed Entity:SetSaveValue allowing writing to entity inputs (and then crashing)
Automated Linux Build #269
Automated Linux DS Build #269
Disallow Entity.Remove on players!
Automated Linux Build #270
Automated Linux DS Build #270
Automated Windows Build #271
Automated Linux DS Build #271
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Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
Fixed a couple of crashes in CClientShadowMgr caused by null entities being in bad places
Automated Linux Build #272
Automated Windows Build #272
Automated Linux DS Build #272
- Fixed init order for island overview not displaying names
- Island overlay now only shows island name
- Bit of world generation refactor
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
- Basic editor scripts for world gen
- Runtime generated worlds now clear editor-time generated worlds if present
Workaround for shader compiler bug misreporting interpolator usage count
Touched all rust/standard shaders
Ported over frag shader interp reduction from prerelease branch
WIP Entity component refactor
removed some test variables and commented out some debug lines
Bunch of unit data + prefab fixes
Merge from frankie's branch
Partially revert Git PR #1116, contained backwards-incompatible changes to DHTMLControls
Automated Windows Build #273
More refactoring, data and editor side crap
Automated Linux DS Build #273