199,522 Commits over 4,140 Days - 2.01cph!
Right clicking clothes in inventory tries to wear them
River generation improvements
Road and river terrain adjustment improvements
Micro cliff placement improvements
made eyes close when sleeping (and open again after)
need this file I guess.... must have forgotten it from another checkin
Determine properly which item was hit by a projectile/attack
Character 13 assets, including LOD.
Clothes/Armor :
can have condition
Lose on damage
Protect relative to
Can break
Fully deferred cliff detection (fixes a number of splat mapping issues)
Better river analysis (finds a near-optimum distribution)
Add micro cliffs to the sides of roads and rivers when appropriate
Fix for incorrect cliff topology in certain cases around mountains
added WIP beep truck to beep art repository
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
Clutter topology generation in its own script
- Started some island layout procgen tests
armor damage balance and adjustments
helmets now fall off the player when broken
- More proc gen testing setup
RustNative.bundle copy hack for osx
RakNet.bundle, Renderer.bundle
FOR FUCK SAKE sorting art files a bit
- More world gen stuff.
- Added Islands static class.
- Bit of refactor.
FOR FUCK SAKE fixing skybox again
added multi-directional jumping animations
added flinch animations
▋▆▊▆▋ ▍▌▋▉█▅▄▆ █▉▅ ▄▉▅▌▅▆▆ ▇▉▆▆▅▉▅ ▇▄ ▍▅▄▉▉▋▌▄ ▇▉▅▆▍█▅
▌▋▌▇█ ▆█_▇█▄_▇▋▉▋▊▅▇▅ ▅▄▄▇▄▊, ▆▋▅█▉▅▍█▄▄ █▇▋ ▋▌▋▉▋▉ █▆ ▄▆▇▊█▋▅▋ █▄█▋▅▄▊ ▅▍▋▇▅▌▊ █▆▆ ▇▊▆██ ▇▌ ▉▇▆ █▋▋▅▇▌ - ▊▊▄▍▊ ▉▊▅ ▉▉▄▆▇▇▇, ▌▄█ ▅▅▌▇▍ ▋▊▅▋▌
▆█▅_▊▍▇▆▄█▇▊▋ ▍▄ ▌▌▇▉▆▄ ▌▊▊▇▄ ▅▍▇▋▆▇ █▋▌ ▍▅█▇ ▆▄▅▇▇▋▌▇ ▆▌▉▄█▄
Automated Linux Build #266
Automated Linux DS Build #266
FOR FUCK SAKE file cleanup
* Updated like 100 more prerendered spawn icons
* Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them )
* Fixed removing rechargers while using them leaving behind infinite looping sound
* Fixed armor only networking 8 bits if its real value
* Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
Automated Linux Build #267
* Fixed firing "Kill" on players putting them into invalid inescapable state
Automated Linux DS Build #267
Automated Linux Build #268
Automated Linux DS Build #268
wip of hair animating with shader driven by head movement
- Fixed weapon_rpg playing its holster sound every time it leaves PVS
- Fixed game.CleanUpMap not respawning doors on some maps
- Fixed Entity:SetSaveValue allowing writing to entity inputs (and then crashing)