224,602 Commits over 3,714 Days - 2.52cph!
Renamed protobufs, filenames and all references to Formation* to Squad*
Temporary workaround for hapis mt signs decal bug
Got rid of VertexConnection class.
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
settings button
Fixed some bullets pausing for a frame when other bullets get removed
Added Utils.DynamicEaseTo
Now using DynamicEaseTo for keyboard movement / aiming
Player trail length is not framerate independent
Moved pixel flashing colour to dynamic updates
A warning is now emitted when a replay is from a different version of the game
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
update unity version
fixed dynamic easing of danger slowdown
reference frame rate of 60
Removed replay.spr
Added *.spr to .gitignore
Fixed Utils.DynamicEaseTo
Properly fixed Utils.DynamicEaseTo
can set pixelgroup prereqs to destroy
fixed bullet angle lerping
Fixed rendered position of objects flickering when the game is paused
Added Utils.DynamicEaseTo for quaternions
bullets lerp rotation properly, diamonds check collision based on angle
bullet angle renderangle
fixed bullet facing direction for non-angled bullets
OCD
Pause toggle should be safer for replays, fixed not being able to get out of a replay
Fixed UI when finished watching a replay
Leaderboard scores without a replay attached will get automatically replaced
first form of replay shows pxc background
merge
following bullets rotate, tweaked player movement a bit
reset bullet color timer properly
background grid shader
loading ui
standardized mouse aiming input a bit
increased mouse aim speed
removed some old pxcs
wheel unit
form spawn anim, pxc anims use names without path
reworked pxc animation timing
wheel form 0
wheel form 2
new unit shoot method
fixed playmaker actions triggering twice
Fixed divergence when resetting without the player dying
Updated jenkinsfile
Replay playback speed proof of concept
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Merge branch 'master' into replays
Fixed bad path in ProjectSetupWindow
Clamp screen blood effect lighting to 0-1
HostInit() now completely removed from GameInstance
Control mode test map changes: layout, tileset, default formation
Deleted the "Old" prefabs folder from Troubleshooter as it's not needed and was making 280 warnings every build
making GameInstance not server/client specific, moving host shit out to the GameHost shit
Round timer reduced to 60 from 90 seconds
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Fixed vending machine entity having itself as a child object (lolwut?)
Mission instance data gets to the client
Close the payphone interface entirely when accepting a mission
Restructuring mission tasks
Mission task work in progress. And adding mission target indicator to the game map
Adjusted emissive materials to match new intensity scale
Add script to generate CoreCLR binaries
Map button wasn't working. Added it.
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Add support for PATCH and OPTIONS HTTP methods
added docs folder with some thinking about stuff...
Attempt at fixing broken reflections on hapis rivers
Renaming folders in Scenes/ to be consistent with base proj
Fixed bad path in SceneSaveHook
Reaming GameStates to be more generic (TribeCreate = Setup, OverviewMap = Map)
TimeManager supports running the game without a TOD_Sky instance
Cherry picking
11265 from base
Paths in config and project setup window improvements