223,459 Commits over 3,684 Days - 2.53cph!
Fixed Utils.DynamicEaseTo
Fixed missing options toggles
Added rooftop generation
Wall section prefabs
WIP tribe creation and game setup revamp (added scenario and island choices to start new game screen on main menu)
Goal.ModuleWrapper can be null when the GPV is player instigated, so let's check for it.
Remove Module weight from Goal Plan score evaluation.
GPV now holds a CalculateScore() rather than duplicating the formulae all over the place.
Goal Plan's final score is now multiplied by the module weight rather than Goal.
FindBestModule should probably not always return false.
Karma moved to docdb
Analytics graphs, not curved
Drag Sortable links
Fixed "preview blog" showing on published blogs
Save section order on blog
office plastic_panels_b texture set + mats
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Fix DMM GPV and how Agent+DM was interacting with it.
office lift texture set + mats
Probably a good idea to instantiate GPV in DMM.
Goal now holds on to its DecisionMakerModule, and just forwards DMM's AIModuleSettingsWrapper instead.
Check with DM whether the Module is active/valid before we try to score it.
First iteration of new Decision Maker based on Modules up for evaluation (untested at runtime).
Removed replay.spr
Added *.spr to .gitignore
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Various UI stuff, improved options/scenario prep
Made a basic (non-functional so far) payphone interface
Basic phone interaction scripts.
Payphones spawning on maps
Improved my single user interactable base class
Working on a more generic one-user-at-a-time interaction system
Putting the steps together.
reference frame rate of 60
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set global ui active again
Compile fix (bad unused directive)
Tile highlights now get parented and positioned with the tile colum in TileView::SetHeight()
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Fixed shitloads of warnings.
Awards go to unique units first then uses duplicate units if they have awards and we're below the requested award amount
Anim controller/anim on awards
Upgrade to 5.6.1
Deleted UnityVS folder cus it was breaking stuff with new version and doesn't seem to be needed anyway?