241,155 Commits over 3,867 Days - 2.60cph!
Removed deprecated attachment point test in unit attachments.
Merged
Starting adding stuff to differentiate a player commanded attack target
All UI animations used unscaled time
AI Designer add child node button moved to outside window so that it cannot be pushed down by DSE content listing
corrected pivots on projectiles
added tumble values to thrown weapons
Updated Berry Bush to include Interaction Trigger
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
All staging and prerelease branches add the dev branch indicator to the branding UI
Renamed a perception condition
Fixed Sneak To & Attack GP not reading from blackboard
- TestBed tool bug/crash fixes and now supports loading any tileset room
Added server.branch convar to limit client connections to a certain Steam branch (this sucks)
- Bugs now have less health. 4->2
- Vacuum launchers fire less frequently
- Reduced duration of vacuums
- Sine movements now check for owning entity player awareness
- Spawn chance and costs adjustments (nerfs) for asteroid tileset
- Fixed rotation of alarm bot
- Reduced health of Alarm Bots to 30 from 40
- Increased spawn budgets of asteroid test rooms
Server now checks client beta name on connect (seeing if this works)
Re-adding music system code
Cherry picking goosey's shit from prerelease
adjusted tech tree
buffed eoka
buffed stone spear
stone spear unlocks earlier
nerfed cost of sword/machette
gain xp for gutting fish
gain xp when cloth/leather is used in a recipie
protocol++
- Deleted unused enemy packs
forgot to disable dev cheats XD
fix for sleepers appearing standing up (until you approach them)
xp when crafting ingredients are used
halved xp when gathering
fixed incendiary rockets not being craftable
research table not craftable
using a repair bench adds the user as a partial owner
fishing traps give xp
lots of ownership sharing for various actions (cooking, smelting, etc )
protocol++
Put the new threat check condition back into the AI Designer
EDITING ALL THE BEHAVIOUR ASSET FILES BY HAND A LIKE A DRUNKEN CUNTWHISTLE TO FIX MY STUPID DATA MIGRATION ERRORS FROM EARLIER THIS EVENING
added code for 3rd person aiming/throwing of 1handed / 2handed weapons
tweaked throw animations
3rd person animations for the player aiming and throwing 1hand or 2hand weapons
Added Condition Trigger.
Moved Alert and Fleeing checks to Conditions.
Added Unit Comparer static class with Hostility check.
Unity's crying over Destroy, wants DestroyImmediate.
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
New XP gain sound. Tweaks to other xp related sounds
office L stair model and collider
dungeons scene and prefab update