241,152 Commits over 3,867 Days - 2.60cph!
FOR FUCK SAKE asteroid tile model
missing files for no xp from harvesting
harvesting player bodies no longer gives xp
standard bows aren't considered hostile by helicopters anymore
rock entity attack speed reduced, animation made to match
Switched music file compression from Vorbis to ADPCM (test)
Added DecisionContextScope enum for cleaner management of decision scope and weight/multiplier application
Player task animator states, colors and icon swap
latest export of human + merge
more changes not checked in
some changes werent checked in
Ability.SetCombatTarget species comparison condition re-instated to prevent player commanding people to murder each other
UI time toggles animator fix
furnace is lvl 15
pants are lvl 13
Fixed DataEditor creating assets using the base type as prefix when it the type is a subclass
Renamed a lot of assets to correctly match the scheme
Full screen black screen test
new coms triggers to use for humans to communicate with each other
triggerComsPoint
triggerComsPointFloor
triggerComsComeHere
triggerComsShout
triggerComsYes
triggerComsNo
triggerComsDont
triggerComsTalk
fishing traps ignore minnows as bait
bug fixes, new wall climbing power up, ui changes, feedback button, etc.
Nice error when missing item in google sheet
window lod textures fixed
Does not using vorbis prevent the import crash?
Multi checkpoint race with effects / ui
Updated delivery clash with rage quit fix
Fixed commands modal firing gamespeed events when not open. duh.
AI tweaks
Time controls fixes
throwing objects no longer blocks sprint
added inaccuracy when throwing while sprinting
Merging 3000 meta files from main
updated craft times to be sensible for all items
format ownership to display one decimal point if needed