241,165 Commits over 3,867 Days - 2.60cph!
Buffer UnitFilterSourceArray in UDM
deer alert less frantic and loops
bear alert is the sniffing air one
Fixed possible NRE's in LifeInfographic
Probably fixed loot sometimes opening with the wrong panel
AI module GoalPlan break conditions use blackboard mode
Fixed taa component position
Fixed some actions that store state not correctly calling their end impl on break
Unit.Items drop/remove handling and Dispenser "pop" both parent items to their parent zone's item container
Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both
Better integration with native motion vectors
Added FXAA as an option for low end
Senses perceived/surrounding/known units refactor.
Deleted Un-used GroupCanFindUnitCondition, and code from Knowledge
Added truck colours
Increased mission radius marker
rabbit eating & alert state
Tutorial sub-task animation tweaks, play sound on complete (placeholder pop)
Building AI Module weight tweaks
Equip Carried Item Action
Stow Equipped Item Action
Pick Up and Equip
Pick Up And Stow
Is Holding Item Condition
Is Holding Anything
Is Holding Weapon
Equip Carried Item Action
Stow Equipped Item Action
Reduced glove and boot bullet and melee protection by 50%
Moved all third party stuff into Standard Assets in hope of speeding up compile times a bit
Deleted SEGI and Water2
XP saving uses protobuffers, no garbage
XP databases will be converted on first run
TargetIsInRangeConditionSettings modes
Combat AI data pass
CookCorpse only accepts skinned corpses, doesn't force state
Corpse decay improvements/consistency
Added SetCorpseState Acton, added to Skin Corpse Interaction
IsPerceivedByTargetConditionSettings Modes
Fixed sneaking to target breaking all the time
Removing unnecessary stuff from FollowTargetSettings
GoalPlanVariant passes blackboard through to GoalPlan SimTick for break condition evaluation
Disable Unit.Navigation NMA autobreaking
Added custom version of playdead's temporal anti-aliasing
Apparently I changed stuff in the AI Designer
Switched to world space player names
Updated Sqlite
Sqlite thread safe
Sqlite insert speed unit tests
Increased default server.queriesPerSecond
Fixed raknet debug output in server console
Fixed item ownership distributing far more than 100% of total XP