241,165 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Door update
8 Years Ago
latest art
8 Years Ago
Buffer UnitFilterSourceArray in UDM
8 Years Ago
deer alert less frantic and loops bear alert is the sniffing air one
8 Years Ago
#ifs
8 Years Ago
modified door UVS
8 Years Ago
Fixed possible NRE's in LifeInfographic
8 Years Ago
Probably fixed loot sometimes opening with the wrong panel
8 Years Ago
AI module GoalPlan break conditions use blackboard mode
8 Years Ago
Fixed taa component position
8 Years Ago
Fixed some actions that store state not correctly calling their end impl on break Unit.Items drop/remove handling and Dispenser "pop" both parent items to their parent zone's item container
8 Years Ago
Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both Better integration with native motion vectors Added FXAA as an option for low end
8 Years Ago
Senses perceived/surrounding/known units refactor.
8 Years Ago
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8 Years Ago
Client optimizations
8 Years Ago
Deleted Un-used GroupCanFindUnitCondition, and code from Knowledge
8 Years Ago
Merge from main
8 Years Ago
Added truck colours Increased mission radius marker
8 Years Ago
rabbit eating & alert state
8 Years Ago
Latest Beep
8 Years Ago
Tutorial sub-task animation tweaks, play sound on complete (placeholder pop) Building AI Module weight tweaks
8 Years Ago
Xp garbage
8 Years Ago
Equip Carried Item Action Stow Equipped Item Action Pick Up and Equip Pick Up And Stow
8 Years Ago
texture updates
8 Years Ago
Latest Natives
8 Years Ago
Is Holding Item Condition Is Holding Anything Is Holding Weapon Equip Carried Item Action Stow Equipped Item Action
8 Years Ago
Reduced glove and boot bullet and melee protection by 50%
8 Years Ago
Moved all third party stuff into Standard Assets in hope of speeding up compile times a bit Deleted SEGI and Water2
8 Years Ago
Merge from main
8 Years Ago
Fixed Note NRE
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Net_Close crashes
8 Years Ago
XP saving uses protobuffers, no garbage XP databases will be converted on first run
8 Years Ago
TargetIsInRangeConditionSettings modes Combat AI data pass
8 Years Ago
CookCorpse only accepts skinned corpses, doesn't force state Corpse decay improvements/consistency Added SetCorpseState Acton, added to Skin Corpse Interaction IsPerceivedByTargetConditionSettings Modes
8 Years Ago
Fixed sneaking to target breaking all the time
8 Years Ago
Removing unnecessary stuff from FollowTargetSettings
8 Years Ago
GoalPlanVariant passes blackboard through to GoalPlan SimTick for break condition evaluation
8 Years Ago
Disable Unit.Navigation NMA autobreaking
8 Years Ago
Added custom version of playdead's temporal anti-aliasing
8 Years Ago
Missed some data saves
8 Years Ago
Apparently I changed stuff in the AI Designer
8 Years Ago
Switched to world space player names
8 Years Ago
Updated Sqlite Sqlite thread safe Sqlite insert speed unit tests Increased default server.queriesPerSecond Fixed raknet debug output in server console
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Windows Build
8 Years Ago
GC--
8 Years Ago
Fixed item ownership distributing far more than 100% of total XP