241,062 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Lets only clean up the dead after Post state of sim tick
8 Years Ago
Benchmark results use a truncated average instead of plain average Rendermode benchmarks
8 Years Ago
RustBuilder update
8 Years Ago
Removed range check for ranged attacks when shooting.
8 Years Ago
Temp caching target for slightly better readability.
8 Years Ago
EAC hashtool config updates
8 Years Ago
made ragdolls stop glitching when scale is not 1 add force to correct bone from correct distance in ragdoll when hit by arrows(has some other problems)
8 Years Ago
backup
8 Years Ago
Some minor cleanup to the combat ability selector code and a suggestion/comment.
8 Years Ago
backupz
8 Years Ago
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8 Years Ago
feature complete ownership functonaility (unless its broken )
8 Years Ago
Clamp Unit senses radius to 75, fixed scale of the trigger itself
8 Years Ago
- Started porting the simple AI to Behaviour Designer as a learning exercise
8 Years Ago
ActionState reset handling/cleanup Fixed Wait Action state handling causing errors
8 Years Ago
Desires debug
8 Years Ago
Desire.Equals overloads compare DesireParameters rather than Desire
8 Years Ago
Desires data properly assigned in Unit.Desires.AddDesire
8 Years Ago
Added timeout to package collision
8 Years Ago
Added SEGI beta
8 Years Ago
fixed issue with some of the female clothing having "Madonna tits"
8 Years Ago
Merge from main
8 Years Ago
Launcher rebuild
8 Years Ago
Desire creation allocation avoidance in actions Fixed UnitViewUtility not updating prefabs from source correctly Audio file metas
8 Years Ago
Rebuilt plugins, updated launcher with eac client dll
8 Years Ago
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
8 Years Ago
Added Desire creation support to BehaviourChain Selector elements, exposed via editor and handled by UnitDecisionMaker (no longer hooked up in DSE/DecisionContext) Desire no longer stores DesireParameters, instead derived types store data as properties Removed IDesire interface since base Desire no longer requires generics
8 Years Ago
LSO: Fixed decal materials not receiving LSO LSO: Fixed state not saved to cfg (RUST-1051) LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest LSO: Fixed height normalization error LSO: Added max height map size (4096)
8 Years Ago
RustBuilder rebuild
8 Years Ago
Merge from main
8 Years Ago
replaced and added female vox deselects
8 Years Ago
Added some different building types. Fixed the stair cutting case.
8 Years Ago
fixing bugs, some ui tweaks, added invert mouse option
8 Years Ago
AIDesigner cleanup, layout class
8 Years Ago
- Added Behaviour Designer - Reimported some old stuff to fix errors after adding BD
8 Years Ago
vm source update
8 Years Ago
Made blueprint corner status indicators neater
8 Years Ago
replaced female select vox
8 Years Ago
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
8 Years Ago
Updated package mission
8 Years Ago
- More ice level testing stuff
8 Years Ago
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8 Years Ago
- New enemy type now has 100% chance of teleport ability, shoots revenge mortars
8 Years Ago
RustBuilder update
8 Years Ago
merge from prerelease
8 Years Ago
premerge
8 Years Ago
Added data validation to BaseBehaviourPlanSettings
8 Years Ago
Deleted unused impregnate ability, fixed some missing actions
8 Years Ago
Fixed antialias not working Removed multiple procmap benchmarks Added barren benchmark Added postprocess benchmarks Disable motion vectors if motion blur disabled
8 Years Ago
Manual merge of action state changes from 5.4 branch because plastic is a dick