241,051 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Disabled UI dithering until we can come up with something that isn't shit Fixed front page news header image bugs
8 Years Ago
Should fix #harvest pumpkin tooltip
8 Years Ago
- More
8 Years Ago
- Started Asteroid tileset / room / flow / archeteype / prefab setup stuff
8 Years Ago
Server history scroll speed Key bind option for craft menu Water quality defaults to high Tooltips for some options
8 Years Ago
Colliders on buildings.
8 Years Ago
Load mainmenu from scene (not scene2prefab) Load mainmenu.serverbrowse from scene (should do this for all mainmenu subpanels tbh) ingame menu background tweaks Redone options screen so it doesn't look like a hairy bag of dicks Options turns bloom off works Option to turn motion blur off
8 Years Ago
Transparent layer tweak (RUST-842)
8 Years Ago
Additional road prefab, broken type, no pavement
8 Years Ago
- Reduced chance of bouncers spawning - WIP bouncer rework (bigger, faster and with charge attack (needs wind-up still) - Cocktail launcher now auto not single click
8 Years Ago
Attack entity repeat delay cooldown test (RUST-1043)
8 Years Ago
vm source update
8 Years Ago
set up aim throwing for longsword & salvaged cleaver
8 Years Ago
Started new mission UI Passing truck collision through to missions
8 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
8 Years Ago
- Patchers now fire more aggresively - Reduced amount of cash dropped from crates, but increased chance of cash drops over items/abilities
8 Years Ago
- Bit of BaseProjectile cleanup. If anything goes wrong it's probably this commit. - Barrier/barricade ability now allows the player's projectiles to pass through
8 Years Ago
- Added WallHit delegate to BaseProjectile - Buzzsaw now starts returning when it hits a wall
8 Years Ago
Lot bases, roof fixes.
bot
8 Years Ago
Automated Linux DS Build #361
8 Years Ago
Touched water shaders to fix out-of-date staging
bot
8 Years Ago
Automated Windows Build #361
8 Years Ago
backup
8 Years Ago
Misc editor refactoring. EntityViewEditor parity with some debug tools display
bot
8 Years Ago
Automated OSX Build #361
bot
8 Years Ago
Automated Linux Build #361
8 Years Ago
Update view origin, angles and directions for all views - fixes sprites not facing the correct direction in mirrors/water reflection
8 Years Ago
Adding forest clutter: dead tree logs models/lods/prefabs
8 Years Ago
Moving all EntityView Interactable collider setup to editor side view creation utility classes (now static, moved out of EnitySettingsEditor types)
8 Years Ago
Tree stump materials didn't have horizont occlusion
8 Years Ago
- Added remaining charges display to ability buttons
8 Years Ago
▌ ▉▋▇▋ ▉▄▅▆▌ ▄▉▄▍ ▌▋▉ ▋▆▋█ ▌█▍▌ ▉▉▌▉▅▅▉ ▅▄▇▊ ▉▊█▇▆▇▊ ▌█▌▅▅ ▆▋▆█ ▌▅▊▍▄ ▋▉▅ ▍▆▊▄ ▋█▇▄ ▊▆▆▍▆ ▍█▅▅▊▉▍█ ▇▉ ▋▌▋▋▍▇▇ ▉▋▅▆
8 Years Ago
Added some senses related stuff to certain effects.
8 Years Ago
added unitdeadstate to dying as a quick way to make it bypass the dying anim, I didnt want to remove it as it would break the links in all the override controllers and may add back in later
8 Years Ago
knife.asset has changed, must have not got all data saved before checking in last checkin
8 Years Ago
added knife item and temp knife icon
8 Years Ago
Reverted rust/std transmission changes
8 Years Ago
Fixed car spawns and materials.
8 Years Ago
█ ▊▊▌ ▌▊▅▋▄ █▆▍▌▉▋▅▉
8 Years Ago
FOR FUCK SAKE set pipe gate collider as convex FOR FUCK SAKE wip glass for pipe entrance
8 Years Ago
Fixed by UNITY_EDITOR ifdef
8 Years Ago
Added utility to update all building definitions.
bot
8 Years Ago
Automated Linux DS Build #11
bot
8 Years Ago
Automated Windows Build #11
bot
8 Years Ago
Automated OSX Build #11
bot
8 Years Ago
Automated Linux Build #11
8 Years Ago
Merge debug spew changes
8 Years Ago
Fixing decor foliage prefabs having navmesh obstacbles and no BMO component
8 Years Ago
mat updates
8 Years Ago
more road changes