241,051 Commits over 3,867 Days - 2.60cph!

8 Years Ago
- Some asteroid room rough tests
8 Years Ago
updated amplify occlusion to latest
8 Years Ago
updated to b22
8 Years Ago
Fixed mainmenu obscuring the belt bar (!) Fixed Drag icons sometimes not showing, made bigger
8 Years Ago
EAC update
8 Years Ago
Started splitting SetDestinationSettings
8 Years Ago
Switched camera
8 Years Ago
Merge
8 Years Ago
Put a Navigation.Stop in there to try to fix approaching target problems.
8 Years Ago
FOR FUCK SAKE template material for preview
8 Years Ago
FOR FUCK SAKE tile template tweak
8 Years Ago
progress
8 Years Ago
merge from prerelease
8 Years Ago
merge from prerelease
bot
8 Years Ago
Automated Linux DS Build #366
bot
8 Years Ago
Automated Windows Build #366
8 Years Ago
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bot
8 Years Ago
Automated Linux DS Build #365
8 Years Ago
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8 Years Ago
WIP
bot
8 Years Ago
Automated Windows Build #365
bot
8 Years Ago
Automated Linux DS Build #364
8 Years Ago
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bot
8 Years Ago
Automated Windows Build #364
8 Years Ago
Save
8 Years Ago
Merge from desires refactor, more desires refactoring (mostly filtering) Removed the notion of desire "types" (Attain/Retain), instead just use fulfillment state as the same indicator. DesireTypes now refers to the derived types themselves (Item, Building)
bot
8 Years Ago
Automated Linux DS Build #363
8 Years Ago
updated shaders to b22
8 Years Ago
8 Years Ago
8 Years Ago
Added 2 new materials for spawnmenu and fixed some PHX materials becoming completely invisible when they are rendered with alpha < 255
8 Years Ago
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8 Years Ago
Big changes to combat AI. Still quite broken right now.
8 Years Ago
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
bot
8 Years Ago
Automated Linux DS Build #362
8 Years Ago
fixed ownership xp distribution working multiple owners save/load fixes crafted items have ownership resource dispenser created resources have ownership based on tool/instigator
bot
8 Years Ago
Automated Windows Build #362
8 Years Ago
Updated main menu backgrounds
8 Years Ago
Started on Desire refactor.
8 Years Ago
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8 Years Ago
Projctiles ignore anything on the Units layer that isn't a hitbox (hack)
8 Years Ago
Temporary b22 shader fix
8 Years Ago
trying to fix ragdolls going crazy (not much luck)
8 Years Ago
New perception calculations (probably need a lot of tweaking)
8 Years Ago
Nametag tweaks
8 Years Ago
Fixed BaseMelee editor / standalone inconsistency
8 Years Ago
Attack entity repeat delay cooldown test 2 (RUST-1043)
8 Years Ago
Fixed glowing eyelashes
8 Years Ago
Adding watch tower staircase models and prefabs
8 Years Ago
Remaining entity view creation/update code moved to util classes EntitySettingsEditor view management improvements and bug fixes