241,043 Commits over 3,867 Days - 2.60cph!
Death/Kill messages include steamid
Fixed momentarily locking move keys after submitting chat
moved bush position points closer so the humans look like they are touching it and removed bad pre and post gather anims from the controllers
groundwork for better fires status and firelighting
Added some AI stuff for territories.
Fixed incorrect collision meshes on twig roof sides
Added grass physics material to off road sections
Switched JSON plugin
Zoomed out minimap
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Updated amplify occlusion; faster/better bilateral blur
Increased maxflood convar default value
Fixed VisualFX positioning mode being wrong on campfires
Fixed temperature level trigger set to the wrong value
DesiresParameters is serializable
UnitSettingsEditor Desires exposure
Desires added to UnitSettings, and default components list
EffectSettings.OnValidate
Flooding protection tweaks
Ores fix (I think, this might cause issues?)
Natural-Nutrition-WellFed fix
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
Automated Linux DS Build #9
Desires moved from Agent to UnitComponents.
Automated Windows Build #9
Merge: queued rendering changes, mat_requires_rt_alloc_first, use of CLuaCallback, RopeManager shutdown changes, crouch-jump fix, Lua ConVar/ConCommand changes
- Changed the way gates/doorways are handled to work with the new DunGen changes.
- All gates connected to a room should now correctly unlock when the room is cleared
- Added a clickable error log message when a room has doorways with gate prefabs not defined
FOR FUCK SAKE base directional light
- Added DirectionalLight_Asteroid prefab to Factory1 scene
human anim controller data got lost somehow and updated mammoth and die anims
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
Automated Linux DS Build #352
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Automated Windows Build #352
Automated Linux Build #352
game.LoadNextMap, game.SetTimeScale, game.SetSkillLevel, game.GetTimeScale, game.GetSkillLevel no longer crash when g_pGameRules = null
Various stuff. Proper hunger and nutrition.