241,043 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Death/Kill messages include steamid
8 Years Ago
Fixed momentarily locking move keys after submitting chat
8 Years Ago
Pie menu scene resave
8 Years Ago
moved bush position points closer so the humans look like they are touching it and removed bad pre and post gather anims from the controllers
8 Years Ago
groundwork for better fires status and firelighting
8 Years Ago
Added some AI stuff for territories.
8 Years Ago
Fixed incorrect collision meshes on twig roof sides
8 Years Ago
Added grass physics material to off road sections Switched JSON plugin Zoomed out minimap
8 Years Ago
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8 Years Ago
UnitSpawner tweaks
8 Years Ago
Updated amplify occlusion; faster/better bilateral blur
8 Years Ago
Increased maxflood convar default value
8 Years Ago
Fixed VisualFX positioning mode being wrong on campfires
8 Years Ago
Fixed temperature level trigger set to the wrong value
8 Years Ago
DesiresParameters is serializable
8 Years Ago
Fixed missing fire FX
8 Years Ago
UnitSettingsEditor Desires exposure
8 Years Ago
Desires added to UnitSettings, and default components list
8 Years Ago
EffectSettings.OnValidate
8 Years Ago
Flooding protection tweaks
8 Years Ago
Ores fix (I think, this might cause issues?)
8 Years Ago
Natural-Nutrition-WellFed fix
8 Years Ago
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
bot
8 Years Ago
Automated Linux DS Build #9
8 Years Ago
Desires moved from Agent to UnitComponents.
bot
8 Years Ago
Automated Windows Build #9
8 Years Ago
latest
bot
8 Years Ago
Automated OSX Build #9
bot
8 Years Ago
Automated Linux Build #9
8 Years Ago
ran Scene 2 Prefab
8 Years Ago
Merge: queued rendering changes, mat_requires_rt_alloc_first, use of CLuaCallback, RopeManager shutdown changes, crouch-jump fix, Lua ConVar/ConCommand changes
8 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
8 Years Ago
human updates
8 Years Ago
FOR FUCK SAKE base directional light
8 Years Ago
rabbit view updated
8 Years Ago
pal told me to do it
8 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
8 Years Ago
human anim controller data got lost somehow and updated mammoth and die anims
8 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
bot
8 Years Ago
Automated Linux DS Build #352
8 Years Ago
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bot
8 Years Ago
Automated Windows Build #352
bot
8 Years Ago
Automated OSX Build #352
bot
8 Years Ago
Automated Linux Build #352
8 Years Ago
game.LoadNextMap, game.SetTimeScale, game.SetSkillLevel, game.GetTimeScale, game.GetSkillLevel no longer crash when g_pGameRules = null
8 Years Ago
Various stuff. Proper hunger and nutrition.
8 Years Ago
effects stuff
8 Years Ago
merge from main
8 Years Ago
VisualFX tweaks
8 Years Ago
VFX cache cleanup