241,046 Commits over 3,867 Days - 2.60cph!
improved bear limp and exhausted anims
- WIP map / teleport stuff
- Pressing C when playing from editor now toggles invulnerability for player
- Debug info
Automated Linux DS Build #354
Working on Interaction Exclusivity. 'Tis not quite there yet, but getting there.
physics.steps for client (devs)
use localPosition where possible (evaluating perf difference)
Automated Windows Build #354
Added warning to RandomizeStartPosition when called on a sound missing audioClip
Automated Linux Build #354
* Marked dumpstringtables as a cheat
* Fixed 2 dumpstringtable* console commands being registered twice
Fixed flow control warnings in ocean and river shaders
- Fixed rotors not spinning
- Updated rooms/prefabs
added triggerAlert to make the animals look around and search for danger
added triggerAgro to make the animals look angry when they find danger
Switched tire marks on grass, changed surface properties, added wheel particles
AH logs include frame number
Switched to getting the server list from facepunch api
bear attack was missing event
Fixed attack range being hidden in non-ranged attacks
- Added new project version file
- Deleted project version file
Somewhat fixed stat considerations and added a couple more things to territory AI
improved spear throw anim for petur <3
Group Views (and therefore also territories) now spawn in the right place
FOR FUCK SAKE rotorz factorty tile and room, assigning proper door (still need to add the forcefield), setting up spawner, fixing some random stuff
Exhausted walk speed for frankie
resting properly co-exists with awake
Started work on server list
Automated Linux DS Build #353
Automated Windows Build #353
Automated Linux Build #353
Enable clip planes for water reflection/refraction (stop addons from accidentally breaking them with render.EnableClipping)
Updated amplify color and switched to single pass tonemapping + color grading
Removed dedicated tone mapper
Campfires don't require any construction for now
no more massive campfires
Campfire .Machine animation param data
updated spits assigned correct animations to spit override controllers
Editor shiz for machine component params
Machines support animator params on start/stop via wrapper data
General Machine cleanup
turned on animation import on fires