240,945 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Include desync / lag in projectile verification
8 Years Ago
Car spawns
8 Years Ago
refraction tweaks
8 Years Ago
working version; needs projection fix
8 Years Ago
Fixed violations not ticking down when AFK
8 Years Ago
Updated decal painter
8 Years Ago
Reverted tiny FinalizeTick change from earlier this week
8 Years Ago
Server compile fix (cc diogo)
8 Years Ago
Fix for BR spectator cam (hopefully)
8 Years Ago
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8 Years Ago
fixed snapping on rock idle player anim
8 Years Ago
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8 Years Ago
Added a wee bit more robustness to the OnBreak function (testing for null, rather than trusting our gpv is not a reset gpv (eg. when GP is null)).
8 Years Ago
Used "i" iterator over list when "j" should be used, would sometimes lead to out of bounds error unless "i" magically happened to be within the scope of "j".
8 Years Ago
Added shaderforge to beep project Created new paintable truck shader Created temporary paintable texture
8 Years Ago
BehaviourChain.Break invokes OnChainBreak...
8 Years Ago
More detailed hit stat tracking
8 Years Ago
all these are yet to be setup in code; triggerConfused for humans to play when they dont know what to do isDancing for humans to enable when they should dance isCarried for animals to enable when they are dead and being carried on shoulder (animations only setup for bear and deer)
8 Years Ago
BehaviourChain.Add ignores Behaviours with empty ActionChains BehaviourChain.IsValid is set explicitly at the end of DM
8 Years Ago
smartojbect_test repro setup
8 Years Ago
Added actual error messages to CMatQueuedRenderContext::AllocVertices/CMatQueuedRenderContext::AllocIndices CMaterialSystem::GMOD_FlushQueue only finishes current render job when necessary rather than every call (makes render.RenderView not super slow)
8 Years Ago
Use render queue for Lua IMaterial setters/getters
8 Years Ago
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8 Years Ago
FOR FUCK SAKE missing file
8 Years Ago
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8 Years Ago
fffffffffffff
8 Years Ago
Effects tweaks, editor improvements
8 Years Ago
Added a prefix to all Effect names Removed Alive Effect, now handled by Awake and Sleeping
8 Years Ago
Fixed individual unit pitch not being passed to the audio source
8 Years Ago
Removed no longer needed audio sources
8 Years Ago
Biome tweaks
8 Years Ago
Unit audio sources now use a pooling system.
8 Years Ago
atmos 18 split
8 Years Ago
atmos 16 edit
8 Years Ago
atmos 15 edit
8 Years Ago
UnitView OnPlaySound tweak
8 Years Ago
added axe sounds to audiobundle
8 Years Ago
Underped the merge
8 Years Ago
Added support for audio bundle assets than can be passed via animations.
8 Years Ago
Sfx added to anim, atmos music chopping
8 Years Ago
Minor tweaks in UnitView
8 Years Ago
Fixed Units not being able to pick up some items
8 Years Ago
changed triggerPickupRight to triggerPickUpRight, damn U
8 Years Ago
made new decals read/write enabled
8 Years Ago
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
8 Years Ago
Floats not ints. Flints.
8 Years Ago
Fixed UnitSensor NRE
8 Years Ago
added beep truck lod0 prefab, adding training scene
8 Years Ago
fixed out of bounds texture access
8 Years Ago
LoadGameFromSubscene no longer fucks you if you have a zone scene and main loaded in the editor \o/ Added custom editor for OptionsManager