252,275 Commits over 3,990 Days - 2.63cph!
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FOR FUCK SAKE missing file
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Effects tweaks, editor improvements
Added a prefix to all Effect names
Removed Alive Effect, now handled by Awake and Sleeping
Fixed individual unit pitch not being passed to the audio source
Removed no longer needed audio sources
Unit audio sources now use a pooling system.
UnitView OnPlaySound tweak
added axe sounds to audiobundle
Added support for audio bundle assets than can be passed via animations.
Sfx added to anim, atmos music chopping
Fixed Units not being able to pick up some items
changed triggerPickupRight to triggerPickUpRight, damn U
made new decals read/write enabled
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
added beep truck lod0 prefab, adding training scene
fixed out of bounds texture access
LoadGameFromSubscene no longer fucks you if you have a zone scene and main loaded in the editor \o/
Added custom editor for OptionsManager
Expose game options in inspector
Items and Attachments work
OnSoundEvent enum parse
Disconnect helditem bug. Saving disabled, reload bug, physics materials.
added sounds to bow and changed unitview to make them play in game
added pickup event to pickup left anim
added sound test human controller
Fixed some connection / disconnection bugs.
Some ReorderableListDrawer tweaks
added axe sounds + folder reorganisation
Removed audio playing from code when attacking.
UnitView.OnSoundEvent AudioClip overload (does nothing)
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both