238,936 Commits over 3,837 Days - 2.59cph!

10 Years Ago
Simplified player belt code Aded fail safe to viewmodel holstering
10 Years Ago
- Graphics options menu work
10 Years Ago
Added TENN-15 game character & textures / materials
10 Years Ago
Added TENN anim folder, run anim game assets + clips
10 Years Ago
Added more 1st pass TENN run anims (source)
10 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
10 Years Ago
b22 and quality tweaks
10 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
10 Years Ago
Cleaning/Refectoring Network protocol++
10 Years Ago
More refactoring.
10 Years Ago
Forgot terrainBindShaderProps execute in edit mode
10 Years Ago
Gibs for the tier1 wall block
10 Years Ago
Removed terrainPaint from testlevel terrain; added temporary script to bind necessary shader properties instead (both edit & runtime) Cleaned up legacy terrain shader from terrainPaint specific stuff; keeping important changes on the legacy-terrain branch for now Minor patch to TerrainSplatMap so it doesn't blow up with zero splats
10 Years Ago
Tweaked how rich text is sanitised from chat Decoupled camera angles from viewmodel angles
10 Years Ago
Midway through huge refactor attempting to fix performance problems cause by communication between sandbox app domains and the host.
10 Years Ago
Fixed chat not hiding when switched off in F2 menu
10 Years Ago
Fixed server compile error
10 Years Ago
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
10 Years Ago
missing meta
10 Years Ago
Disabled chat debug spammer :0
10 Years Ago
Removed shadow/outline from chat to fix perf issues
10 Years Ago
ore armor shotgun pellet drag
10 Years Ago
Fixed inventory perf issue (especially apparent when firing a weapon)
10 Years Ago
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
10 Years Ago
Made spanning tree handle multiple passes in a nice way Added DecorUtil class (methods for easy spawning of decor) Added powerline placeholders to roadside Made roads generate cliff topology if required when modifying the terrain around them Improved edge fadeout of terrain map area modifiers
10 Years Ago
Fix after merge.
10 Years Ago
Merge branch 'networking' into sandboxing
10 Years Ago
- Changed camera farplane to 1000 from 2000
10 Years Ago
Merge from main
10 Years Ago
- Lotsa refactor/optim
10 Years Ago
Source files.
10 Years Ago
Backup.
10 Years Ago
Replace.
10 Years Ago
Delete.
10 Years Ago
Backup before I break shit.
10 Years Ago
fixed bug with shotgun holster animation playing by default.
10 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
10 Years Ago
- Code removal/optim
10 Years Ago
made sure all of the weapons had the "dryfire" state
10 Years Ago
- Edge detection change so it should update correctly in editor again
10 Years Ago
- Fog change
10 Years Ago
shotgun controller tweaks
10 Years Ago
stacking fix
10 Years Ago
- More refactoring - Reimported models for processor to set flags
10 Years Ago
only send condition when full integer changes
10 Years Ago
- Readded the custom shaders to the included shader list
10 Years Ago
saveprotocol++ (sorry!)
10 Years Ago
- Deleted old image effect assets - Imported B22 image effects to make sure we're rockin the latest ones - Removed antialising effect from camera as it was causing a build-time compile error - Removed some old scenes from build
10 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
10 Years Ago
save protocol++ (condition system)