248,901 Commits over 3,959 Days - 2.62cph!
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added forcefield collision component to forcefield shader
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experimenting with adding a slight pull to the ball when moving towards racket
updated forcefield_glow shader to work on xbox one and ps4
First person models of the 6 new melee weapons ready for an animation pass.
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added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
FOR FUCK SAKE turret enemy with new model
Distant gunshots are a bit quieter but can be heard from farther away
Added Elvis selection anim
Hooked up Elvis animator to use anim on selection
disabled some stuff for now
Added a few different items and loading in models in a nicer way.
Tweaked sun and moon brightness
Updated camera in TestLevel
tweaked forcefield shader to input blend texture
added max files for new forcefield
removed ball collision from water plane. Added new court collision. Added new forcefield
Merge from procgen9.1
Game manifest
Network++
Save++
Character material adjustments. Increased shadow intensity in frontend lights.
Increased max number of attempts to place mountain prefabs
Higher forest density in the arid biome to be more in line with the other biomes
bone club condition reduced
fixed keypad LOD errors & can now *really* see it from farther away
reduced shotgun headshot sound volume
added landmine icon
increased shotgun aim sway
slightly reduced shotgun slug damage
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
decreased bone club impact sound