248,600 Commits over 3,928 Days - 2.64cph!
Finished TypeScript definition generation.
Unexposed GameAPI.Highscore.Date
Unexposed GameAPI.Highscore.Date
Added -fpmath=sse to Linux and OSX to get proper 32bit and 64bit values
Replaced Object with any in docs and TypeScript definitions.
Started work on TypeScript module definition file generation.
Documentation is now TypeScript oriented.
Documentation is now TypeScript oriented.
Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
Temporarily strange terrain textures in the testlevels.
Added toggle to enable/disable Parallax Mapping
Renamed "Nature/Terrain/Bumped Specular BlendMask" to "Nature/Terrain/Bumped Specular Masked" for consistency
Added unity's half-assed Parallax Mapping to "Nature/Terrain/Bumped Specular Masked"
Melee attack uses a sphere trace test (instead of a ray trace)
Send ticks to nearby players using p2p
Halved voice playback delay
Made ErrorLogger delete error.html files from previous runs
Updated meta and project settings files to include entries produced by Unity 5b7.
Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
Patched CoherentUILibrary for u5b7
Removed debug arrows from projectile attacks
Adding initial non aiming player deploy/holster bow source file
Added wooden spear
Added stone spear
Added salvaged icepick
Added salvaged hammer
Added salvaged axe
Added readonly labels to corresponding properties.
Added readonly labels to corresponding properties.
Added readonly labels to corresponding properties.
Merge branch 'master' of arcade
Readonly properties are now automatically labeled as such in the docs.
Documented Sprite and Tilemap
Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
Forgot to tick Add what a mong.
Turning water reflections off also disables edge blend and refraction
[SmashBloxJS] Fixed fadeout effect breaking after reset by switching all variables defined as local to the constructor of BaseStage to instance properties.
Output Coherent Host Dir (debugging osx launch failure)
Normalized wood per hit values on the different trees.
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
PRE UNITY 5 -------------------------------------------------------------------------
Proper warnings are now emitted when documentation is missing, and fixed documentation generation for interface implementations.
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
Rearranged the tree prefabs to include standing & chopped variants.