248,583 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Tree optimizations and roots and stuff.
11 Years Ago
game
11 Years Ago
source files for flare, flashlight
11 Years Ago
main
11 Years Ago
Root dir
11 Years Ago
Fixed client NRE on disconnect
11 Years Ago
Server browser now shows map name properly
11 Years Ago
Updated viewmodels with `always animate`
11 Years Ago
removed console.log hack (HTMLMain takes care of this now) limited html spam to warnings/errors viewmodel - check that we have an animationEvent before trying to use it in holster HTMLComponent - check m_View for null before trying to use it
11 Years Ago
Error message start with hash so they show up uniquely if different but same error message
11 Years Ago
-some new pickaxe animations
11 Years Ago
Added configurable distance and time at which a track is lost to AI
11 Years Ago
Added danger direction bloom to obstacle avoidance
11 Years Ago
fixed mouse wheel up not going previous sockets that are both male and female now flipped inside out before receiving a male fixed up some of the building components - still need working through added construction parts map
11 Years Ago
Only draw gizmos of AI obstacles if selected
11 Years Ago
Made context map decision lerping more reasonable
11 Years Ago
adding urban head and urban torso lods
11 Years Ago
Added AI class prefix to all AI behaviours
11 Years Ago
Updated AI test scene
11 Years Ago
Added ObstacleOBB with closest point calculation
11 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
11 Years Ago
Added editor gizmo to circle obstacle
11 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2
11 Years Ago
Split ObjectInfo into TargetInfo and ObstacleInfo
11 Years Ago
Forest type 3 spawned
11 Years Ago
updated file
11 Years Ago
stairs, floor test
11 Years Ago
adding in the clothing+body part lods as obj for alex
11 Years Ago
Added custom obstacle data structures
11 Years Ago
Construction ghost shader/effect - this is shit - lets get something better
11 Years Ago
Added new viewmodel rig with updated skeleton changes. _ML indicates this file still uses Minhs controller layout on top.
11 Years Ago
Added next/previous key bindings Added hack so mouse wheel calls next/previous automatically Can change building parts using next/previous
11 Years Ago
Added socket icons for easier editing Now change construction parts with left/right (temporary)
11 Years Ago
Socket based building system WIP
11 Years Ago
Forest type 3 WIP. Such trees, wow.
11 Years Ago
finished the rest of the animations for the flashlight
11 Years Ago
Merge from main
11 Years Ago
deleted folder
11 Years Ago
Removed some unused variables
11 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
11 Years Ago
Moved old skinned meshes to clean parent folder. These will be removed fropm Plastic once LODS have been skinned & exported on new rig.
11 Years Ago
Fixed fuckups from last night's commits
11 Years Ago
11 Years Ago
-made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
11 Years Ago
22.5% more trees.
11 Years Ago
EAC update
11 Years Ago
Cooking/Spoiling now works again
11 Years Ago
Handle stackable variable properly
11 Years Ago
Deploying from a stack now doesn't use entire stack
11 Years Ago
Burnable/Fuel, removed redundant bullshit