128,939 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                WIP arid formations/cliffs models and materials 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP arid formations/cliffs models and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked some unused textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding rd_rock_08 for the arid cliffs to generic textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                cliff shader tweaks
added an arid 1D ramp to the gradient ramp texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked tree impostor textures for quality and perf
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2390] Fix for admin crash
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reviewed and fixed treelod prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge some more time of day changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge 
36038 - remove more unused shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge over flashlight temp fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Implement Move To function displaying error to player when it fails.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] checking in after verifying standalone loopback tests still work on PS4/XBox One
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] DTLS server log spam verbosity reduced on send errors when a disconnection has just occurred.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] patch over some fixes for time of day and terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2388] Fix for water wells dumping entire water supply
 
                
                
                
                
                
             
         
        
            
            
            
                
                Phrases
Streamer mode tooltip fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix to prevent the Blur and Vignette show/hide tweens from overlapping each other and occasionally ending up with the wrong outcome.
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed length of hitch & trough's legs to protrude underground to account for hills.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] DTLS heartbeat connection kick disabled for being over-zealous. Server 'safe' timeout read error log spam reduced to verbose.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                health reduction for hitch post
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                increased horse population
protocol++
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improved perf on water system sample height (wip, first stage)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved revamp shader and shaderfuncs around
Renamed cliffs to HDRP/Custom/Cliff
Fixed compile errors and include files due to hdrp switch
Changed terrain sampler SF to ignore specular; set metallic to zero for now
Changed shore wetness sampler SF to bypass calc (for now)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                can't pick up sam sites containing ammo
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed more reverted variables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene progress.
Small fab/mat fixes.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] patch over some content changes, mostly sky/sun setup related
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from /main/env-shaders/world_art_revamp/premerge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Fixed sleeping bags dissapearing off map when moved too far away from player. Fixed duplicate marker objects being created.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] [UI] Fixed Sleeping Bags showing for all players instead of owner. WIP changes for debris field/crash site map markers.