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116,133 Commits over 3,959 Days - 1.22cph!

8 Years Ago
Eliminated SpecialPurposeCamera GC allocs
8 Years Ago
Eliminated GC allocs from FPSTimer
8 Years Ago
Profiling
8 Years Ago
EffectRecycle / DecalRecycle cache their invoke actions (eliminates GC allocs once pooled)
8 Years Ago
Entity links are pooled (eliminates GC allocs)
8 Years Ago
Removed GC allocs from GetComponentInChildrenIncludeDisabled
8 Years Ago
Nicer separation of editor-only entity networking cost in the profiler
8 Years Ago
Rebuilt Facepunch.Network and Facepunch.Raknet plugins
8 Years Ago
Networkable + Subscriber are pooled (eliminates GC allocs) Networkable fires events via NetworkHandler interface instead of actions (eliminates GC when subscribing / unsubscribing events)
8 Years Ago
Deleting Plugins/Facepunch (all part of Facepunch.Network)
8 Years Ago
BaseNetworkable SaveInfo / LoadInfo are structs (eliminates GC allocs)
8 Years Ago
Nav grid layer improvements.
8 Years Ago
Cherry picking improved CreateOrUpdateEntity profiling (22318)
8 Years Ago
Much more detailed profiling in CreateOrUpdateEntity (ClientSpawn, ClientInit, InitShared etc)
8 Years Ago
Reapplied EAC API 2
8 Years Ago
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8 Years Ago
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8 Years Ago
tweaked the ak47 fire ADS animation
8 Years Ago
More navmesh and agent spawn tweaks
8 Years Ago
Reverting to legacy EAC API due to server authentication issues Network++
8 Years Ago
Merged from main
8 Years Ago
Further improvements to navmesh grid and spawning.
8 Years Ago
Added LOD chain models to ore stages 2 to 4
8 Years Ago
fixed effects not playing in the right position for several viewmodels
8 Years Ago
Merge from texture packing
8 Years Ago
fixed mp5 turning player
8 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
8 Years Ago
packed 26 materials
8 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
8 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
8 Years Ago
More tweaks
8 Years Ago
Improved packed texture compression; less artifacts on mixed/swizzled maps Fixed order on 32bit image load to texture Fixed terrain texturing error when height map is not available
8 Years Ago
Phrases
8 Years Ago
Fixed rocket launcher description been slighty wrong
8 Years Ago
merge from main
8 Years Ago
bradlet test level
8 Years Ago
fixed clipping on pickaxe vm throw
8 Years Ago
Make branch compile again.
8 Years Ago
Merged from main
8 Years Ago
Some more cleanup work
8 Years Ago
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
8 Years Ago
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments) Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
8 Years Ago
More description fixes and updates
8 Years Ago
More cleanup.
8 Years Ago
More cleanup.
8 Years Ago
Fix LOD material pop-in on rocks
8 Years Ago
Fixed animation event prefab paths not being lowercase
8 Years Ago
Merged from main
8 Years Ago
More cleanup
8 Years Ago
More prefab paths that weren't lowercase